Yeah. It seems all large predators have evolved to have self-repairing throats/gizzards/stomaches.Herremann the Wise said:I don't kow if this is what you are after but:
"muscular action closes the hole".
So you're saying badwrongfun is badwrongfun?Oryan77 said:One of the latest D&D words that a lot of people are using and think is "witty" is badwrongfun.
It's bad, wrong, and retarded for grown men to utter such a lame word.
That, to me, is the quintessential D&Dism. Dungeons are anywhere subterranean. A cave? That's a dungeon! A cellar? That's a dungeon! A prison? Depends, is it underground? No? Then it's not a dungeon!Merkuri said:I don't think real dungeons did either. Most prisoners were simply given a bucket if they were given anything at all. But you're probably talking about the broad term "dungeon" as it's used in D&D to refer to any enclosed space with monsters and/or traps.![]()
If they're all average, yeah. But you can have an elf with 16 Con and a dwarf with 5 Con, despite the generality that dwarves have high Con and elves have low Con.sniffles said:And how about the sheer bigotry of the idea that one entire race of beings would all be smarter/stronger/more agile than all of the members of another race? Or that an entire race would be inherently good or evil?
AnonymousOne said:QFT. It's all about killing things and taking their.
Quote for Truth.Maldor said:whats "QFT" ?
Sigh.The Ubbergeek said:I will pipe in - you are doing it wrong.![]()
Maldor said:whats "QFT" ?
sniffles said:] One of the biggest "D&D-isms" that always that makes me says "Huh?" is treating characters as amorphous blobs for the purposes of adjudicating - or healing - damage.
I'm also perplexed by the way armor is handled. How does a non-magical breastplate increase the armor protection on your legs?
I guess that's probably because I came to roleplaying via RuneQuest, which has individual hit points by body part. You can actually buy armor by the piece in that system - and the pieces only increase the armor points of the body part they cover.
Rechan said:And I'm left looking at the upper level spells going, "OKay sure. A wizard can move really fast for a few seconds, and he can do lots of damage within an x spread... but when does he move mountains? Spellcasters = great artillery, but where's the fantastical cosmic earth shatteringness?"
It's like high level spellcasters are good at just, well, killing things on a local scale.
......
Perhaps I shouldn't have said "Daily Life", but non-combat spells that are fantastic and more Wizard-like than artillery.
How about a spell that builds a house? A permanent house. Just "I point at the materials, and they animate and build itself." So if you have mud you get a mud hut and if you have bricks you get a little brick house, etc.
I wouldn't characterize D&D's HP/AC system as inferior. It just makes me say "Huh?" sometimes when I think about it too hard.GQuail said:"Quoted for Truth", or "I agree entirely with what this person just said"
There are a few RPGs that work like that: but I don't think it's fair to paint D&D's HP system as somehow "inferior". HP/AC grew out of it's wargame roots where you didn't want too much detail, and continues to operate well as a purposefully vague system: and this gets better when you realise that HP isn't always physical injury.
It means "I like to increase my post count."Maldor said:whats "QFT" ?
sniffles said:I wouldn't characterize D&D's HP/AC system as inferior. It just makes me say "Huh?" sometimes when I think about it too hard.