Chris_Nightwing
First Post
I think it's an over-simplification to divide D&D fans into two, or even three groups. Just read through the playtester profile articles that have gone up over the last few months - note especially those from the guys we know and love over here on ENWorld. There's a large range of opinion - it isn't as simple as loving or hating one system. I loved 3E, and I thought it was headed in more of a class-light, customisation-heavy direction, only like many I was tired of the system by its end - it just took too much effort to patch over the cracks that it was worth starting again. That's why I don't particularly like PF, because it's the same framework and I don't see solutions for many of the problems I had with that framework. 4E sounded great - exciting really, and from previews it felt like it was going to be great fun, and it was for a while - it was good, but it wasn't great.
I suggested when D&DN was announced that a better solution might be to branch D&D into multiple editions. You maintain/update 4E and focus on it being a serious tactical edition. You produce a more open game spun out of 3E, reducing class emphasis and uniting mechanics, but not doing so rigidly. You republish your old editions because that's the best way by far to please those fans. You could even produce a serious metagame version, it could add on to the tactical game or stand alone, but would focus on story and appeal to an indie crowd. What they're doing at the moment is sort of all of the above. They republished their old stuff. Their idea of a basic game is as an introduction, not a retroclone, though it can act as that if you want it to. Their main game will be open and modular, and is clearly 3E inspired, and then all the tactical and tight elements of 4E will become options in the advanced game. It might just work.
I suggested when D&DN was announced that a better solution might be to branch D&D into multiple editions. You maintain/update 4E and focus on it being a serious tactical edition. You produce a more open game spun out of 3E, reducing class emphasis and uniting mechanics, but not doing so rigidly. You republish your old editions because that's the best way by far to please those fans. You could even produce a serious metagame version, it could add on to the tactical game or stand alone, but would focus on story and appeal to an indie crowd. What they're doing at the moment is sort of all of the above. They republished their old stuff. Their idea of a basic game is as an introduction, not a retroclone, though it can act as that if you want it to. Their main game will be open and modular, and is clearly 3E inspired, and then all the tactical and tight elements of 4E will become options in the advanced game. It might just work.