Hussar
Legend
/edit
Whoops, hit reply before I realized that post was WAYY too long ago.
An elven wizard is better than a human wizard in OD&D and AD&D. Flat out better. There is nothing a human wizard has that an elven wizard doesn't and the elven wizard has a number of things that the human wizard doesn't. In AD&D, the only issue that might come up is in high level play. IIRC, elves were limited to 12th level wizards in AD&D. Then again, since very very few campaigns went beyond these levels, it hardly seems a limitation. And, also note, that limitation is lifted somewhat with the Unearthed Arcana, where higher stats allow demi-humans to advance further.
This is why we need balance. I think gamers who have never really played earlier versions of D&D really don't understand why D&D moved so far in this direction. Unbalanced systems remove choice. If A is better than B, then the logical choice is always A. Choosing B doesn't make rational sense.
Presuming irrationality by players isn't a good way to design games. A longsword was outright better than virtually every other weapon in almost every situation. So, everyone that could, took longswords. I played AD&D for almost twenty years, I don't think I ever saw a single player play a fighter type that didn't use either a longsword or a two handed sword. Once The Complete Fighter (2e) came out, everyone used two weapons, because it was just that much better than any other choice you could make.
It's not even about the DM keeping balance here. The rules allow for an elven wizard. It's not like elven wizard is some bizarre Pun Pun like monstrosity that will never see the light of day. Elf Wizard is pretty much the standard archetype. But, Elf Wizard is flat out better than Human Wizard, which should be another pretty stock standard archetype. But, Choice A is better than Choice B. Why take B? Out of some nebulous "Oh, I'm a ROLE-player fetish"? How is it not being a role player to choose elf wizard?
Shhh, quiet, we're not supposed to point to how 4e is directly inspired by other editions. 4e is created whole cloth from nothing and must never be allowed to pollute the mainstream of D&D. The fact that virtually everything in 4e comes directly from earlier editions is a secret that must never be spoken.
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Whoops, hit reply before I realized that post was WAYY too long ago.
Better at what, statistically? Not everyone chooses that perfect combo or even one that synergize well. Some people, myself included, make choices based on concept. Gary relied on the DM actually having a pair and saying no again keeping the balance.
I would rather have a game that allows me to play what I want to play with the DM having to police when necessary than to have a game that is so worried about balance, and one that shoves it's take on balance, down our throats to the point where it is so boring that I would rather watch paint dry.
An elven wizard is better than a human wizard in OD&D and AD&D. Flat out better. There is nothing a human wizard has that an elven wizard doesn't and the elven wizard has a number of things that the human wizard doesn't. In AD&D, the only issue that might come up is in high level play. IIRC, elves were limited to 12th level wizards in AD&D. Then again, since very very few campaigns went beyond these levels, it hardly seems a limitation. And, also note, that limitation is lifted somewhat with the Unearthed Arcana, where higher stats allow demi-humans to advance further.
This is why we need balance. I think gamers who have never really played earlier versions of D&D really don't understand why D&D moved so far in this direction. Unbalanced systems remove choice. If A is better than B, then the logical choice is always A. Choosing B doesn't make rational sense.
Presuming irrationality by players isn't a good way to design games. A longsword was outright better than virtually every other weapon in almost every situation. So, everyone that could, took longswords. I played AD&D for almost twenty years, I don't think I ever saw a single player play a fighter type that didn't use either a longsword or a two handed sword. Once The Complete Fighter (2e) came out, everyone used two weapons, because it was just that much better than any other choice you could make.
It's not even about the DM keeping balance here. The rules allow for an elven wizard. It's not like elven wizard is some bizarre Pun Pun like monstrosity that will never see the light of day. Elf Wizard is pretty much the standard archetype. But, Elf Wizard is flat out better than Human Wizard, which should be another pretty stock standard archetype. But, Choice A is better than Choice B. Why take B? Out of some nebulous "Oh, I'm a ROLE-player fetish"? How is it not being a role player to choose elf wizard?
Actually, this reminded me of the AD&D (I think) table where magic-users rolled for the spells they started the game with at 1st level; they got Read Magic and exactly one spell from each of three lists - Attack Spells, Defence Spells and Utility Spells.
Old School Attack and Utility powers, anybody?
Shhh, quiet, we're not supposed to point to how 4e is directly inspired by other editions. 4e is created whole cloth from nothing and must never be allowed to pollute the mainstream of D&D. The fact that virtually everything in 4e comes directly from earlier editions is a secret that must never be spoken.
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