I replied to this upthread, but reading AbdulAlhazred has motivated me to come back to it again.the idea that all these character creation choices should be equal originated with 4e
What do you mean by "all these character creation choices"? 4e has very complex PC generation - you have to choose feats, powers, skills and equipment. And it is possible to make choices that are more or less effective under various conditions.
For instance, it is possible to build a PC who has STR as his/her highest ability, but who chooses as attack powers ones that rely on CHA as an attack stat. Obviously that choice is not "equal" (in any straightforward sense, at least) to the choice of attack powers that rely on STR as an attack stat. The game rules recognise this, and hence are peppered with advice, in each class description, on how to allocate stats, and how to choose a race that will work well with that class.
There are other choices, however, which aren't so obviously flawed for the typical player. For instance, which is a better feat - a Focus feat that will boost my damage via a feat bonus? a Skill Training feat that will give me a +5 bonus to a new skill? a Linguist feat that will give me 3 additional languages? There's no obvious sense in which these feats are "equal" - each operates in a different mechanical domain, and enhances the players' resources in a different way. As it happens, of the 5 PCs in my 4e game four of them have taken feats that grant a feat bonus to damage; one has not, and instead has the Linguist feat plus 3 Skill Training feats. Are these equal? In play, it is fairly obvious that the one with the non-combat feats does less damage (though the fighter is not far behind in the low-damage stakes, being mostly a control fighter); but that same PC does all the rituals, which are pretty important, plus during combat does a lot of battlefield control and party-movement buffs (slides, teleports etc).
What I would say about 4e is that provided you follow the advice (eg don't make INT your wizard's lowest stat) it is fairly hard to build a PC who, in a typical ingame situation, gives you no resources as a player for meaningfully tackling that situation. That's an interesting goal for an RPG, and one that not every RPG aims at (including past versions of D&D); but I don't think it is best described as "all character creation choices being equal".