GX.Sigma
Adventurer
I found Baldur's Gate to be a terrible adventure. It just doesn't give the players anything to do, at least early on. It gets cool later, but the players don't want to play after the first 3 sessions are "NPC tells you to investigate something; it turns out to be nothing." Both of my groups quit the adventure within a few sessions because they were so bored and frustrated.Correct me if I'm wrong, in published date order:
- Ghosts of Dragonspear Castle
- Murder in Baldur's Gate
- Legacy of the Crystal Shard
- Scourge of the Sword Coast
That's all right?
I've read a few reviews of the first two, but has anyone played the last couple and are they any good? I'm thinking of starting a campaign with some newbs and wondering which one of these is worth trying.
Thanks.
I haven't run Legacy of the Crystal Shard yet. It seems to have some of the same problems, but it's more of an overt sandbox with implicit goals, so it probably plays way better.
Scourge of the Sword Coast is great for what it is: 5 fleshed-out monster lairs (each of which is a 2-parter, with each part being one session), with a story connecting them. Whether that's worth $18 is another matter, when it would have been both cheaper and much more useable if it were, say, 10 pages. The presentation really works against the content here, which means it takes a lot more preparation than it should. It's a step forward in adventure design, but a big step backward in presentation. I'd wait for a price drop on this one.
I've read parts of Dragonspear Castle, and it seems pretty good.
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