[d20 Apocalypse] After the Blast OOC


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Dekana, in post 53 of the IC thread are you attempting to hot-wire the car or get the radio working? Because Willette's character already managed to get the CB working, and a car radio will only let you listen to AM and FM bands (which have a significantly shorter range). At any rate, the DC is 15 and you can't take 10 (your Repair bonus is only +4) so I will need you to actually roll. You can do this while Willette's character is fixing the CB radio if you wish.

Blackrat, you have a medical kit and there are lots of injured people. With a successful Treat Injury check, you can cure them of 1d4 hp. You can only do this once per 24 hours per person, but it would probably help. Just a friendly reminder.
 

Blackrat, you have a medical kit and there are lots of injured people. With a successful Treat Injury check, you can cure them of 1d4 hp. You can only do this once per 24 hours per person, but it would probably help. Just a friendly reminder.

Yup. I was typing up a post when you posted this. Sorry, I can't really make it to ENW during weekends. Anyways, should I roll for everyone I try to heal or do I make a single check?
 



My post was in response to post #51, the line about needing some wires from a car radio. If he already has the CB working, then I don't need to break into the car at all.
 

Yeah, but the 1d4's?

"Restore Hit Points (DC 15): With a medical kit, if a character has lost hit points, the character can restore some of them. A successful check, as a full-round action, restores 1d4 hit points. The number restored can never exceed the character’s full normal total of hit points. This application of the skill can be used successfully on a character only once per day...
Surgery (DC 20): With a surgery kit, a character can conduct field surgery. This application of the Treat Injury skill carries a –4 penalty, which can be negated with the Surgery feat. Surgery requires 1d4 hours; if the patient is at negative hit points, add an additional hour for every point below 0 the patient has fallen.
Surgery restores 1d6 hit points for every character level of the patient (up to the patient’s full normal total of hit points) with a successful skill check. Surgery can only be used successfully on a character once in a 24-hour period.
A character who undergoes surgery is fatigued for 24 hours, minus 2 hours for every point above the DC the surgeon achieves. The period of fatigue can never be reduced below 6 hours in this fashion.
"

Restoring hp is a quick way to help someone get a few hp back. Surgery helps even more, but takes a long time and I doubt you have the facilities at the moment.
 

airwalkrr,
Where is everyone at technically?

[sblock='airwalkrr']Since no one is really answering my call out for whats going on I need to figure out a proximity so I can get my self into the group somehow.... So if they are a ways off I need to start looking around, etc. That is unless you have other plans... thanks[/sblock]
 

airwalkrr,
Where is everyone at technically?

[sblock='airwalkrr']Since no one is really answering my call out for whats going on I need to figure out a proximity so I can get my self into the group somehow.... So if they are a ways off I need to start looking around, etc. That is unless you have other plans... thanks[/sblock]

If you want you can meet up with my character and thus kill 2 birds with one stone because he is already going to the area they are near any way
 


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