mearls said:
The problem I see now is that WotC is leveraging its advantages to produce designs that are consistently superior on every level to third party stuff. For a time, d20 stuff could compete with WotC. Wizards had the same problem with building up a knowledge base and methods for d20 design. They also produced softcover, black and white books just like d20 companies. Now, neither of those are factors any more.
I think this observation is spot on -- and another advantage WotC has over all other d20 publishers is that every new design widget it produces is "official," meaning that it gets much wider distribution and can be reused again and again in future WotC products.
Design widgets developed by d20 publishers, on the other hand, have a much smaller distribution channel and are unlikely to be reused, even by the same publisher.
So let us say that WotC has a new sourcebook out which has a new feat for Improved Turning Resistance, which allows undead to be turned as higher HD monsters. Any undead in a subsequent WotC sourcebook or Dungeon adventure might have this very useful feat.
Meanwhile, Green Ronin, Fantasy Flight Games, Necromancer, Mystic Eye, and Malhavoc all come up independently with feats that accomplish essentially the same thing. Each company publishes their own variant of this turning resistance feat in a new sourcebook.
Now, there are probably lots of little variations between the different feats. One might give a +2 turning resistance bonus, while another might give a +4 bonus. One might have a Charisma bonus as a prerequisite, while others might have a HD prerequisite. One of these feats might have a significantly superior design over all the other similar feats.
But in the current d20 climate, the one feat that will win out over all others will be not necessarily be the one with the strongest design. At the end of the day, the WotC feat is the one most likely to become the standard because it (a) gets disseminated the furthest, and (b) will most likely be propagated in future books.
You can repeat this theoretical process over and over again with every other sort of d20 mechanic: races, classes, skills, feats, spells, etc.
To my mind, this is exactly the opposite of what should be happening with the d20 license in play. Sure, Wizards is an order of magnitude larger than the largest d20 publisher, and thus has considerably greater resources to draw on in developing a new product. Sure, Wizards has a distinct advantage by being able to publish proprietary material that is directly branded with the Dungeons and Dragons logo.
But to my mind, the d20 license should act to level the field. The license allows each and every publisher to draw on a common body of design material to produce increasingly better and better designs. So, even though Wizards might have 20 designers on staff working on D&D products, the other d20 publishers might collectively have 200 designers working away at the same time. So one would expect the independent d20 publishers to be able to keep pace with or even surpass WotC in terms of the quality of game designs. The independent publishers should have more and better opportunities to advance and propagate their designs. And if anything, Wizards should be at a distinct design disadvantage.
But, as Mike notes, that’s not what we’ve seen. If anything, WotC seems to be pulling ahead of the pack.*
I think part of this is an inevitable inefficiency created by having so many different people working in the same field. Redundancies are natural and to some extent, good. But I also think there has been a glaring failure by the independent d20 publishers to draw on perfectly good existing OGC material. As Ken Hite once put it, “More than once, I've heard Jonathan Tweet muse that he thought a major category of d20 books would essentially replicate the GURPS line -- you'd have two or three d20 Aztecs, a bunch of d20 Vikings, and one d20 17th Century Jesuit Paraguay. Instead, we've mostly gotten two hundred or so d20 Dwarves that don't even do us the favor of stealing the one good open-source dwarf mechanic from whichever one of them came up with it” (
http://www.gamingreport.com/modules...Sections&file=index&req=viewarticle&artid=116). And so the wheel keeps getting reinvented over and over again.
I think there are a lot of reasons why independent d20 publishers don’t reuse good OGC material more often. I’m sure there are still the usual legal concerns about reusing another company’s material, even with the OGL in place now for, what, five years? Many companies continue to cripple their open content, including even the most forward-leaning companies like Malhavoc. This crippling typically leaves vital things like the names of feats or spells closed while opening all the mechanical content. And almost no company has tried to make their OGC material readily available for other designers to use. To date, I believe Guardians of Order is the only company that has tried to provide online System Reference Documents for their material.
*Certainly the quality of d20 books from most independent publishers has increased dramatically in the last few years, but that’s due more to better editing and MUCH better implementation of d20 mechanics. But the quality of independent design has probably not increased in pace with WotC.