jdeleski said:
Shaman,
Fráncisco's character sheet is a great start! I found 3 areas that might need tweaking, but (as I mentioned to Morpheus) I've reviewed it after a long day and could be mistaken. Let me know if I've misinterpreted something.
No worries - lessee...
jdeleski said:
- I calculated a total of 42 ability points (i.e. Str, Con, Wis = 10 each; Dex = 6; Cha = 4, and Int = 2) rather than the expected 41 points (40 at level 1 using the point-buy system +1 point at level 4). If this is correct, please subtract one point from one of your abilities and don't forget to adjust any relevant skills and attack stats.
The point breakdown was Str 10 pts, Dex 6 pts, Con 8 pts, Int 2 pts, Wis 10 pts, and Cha 4 pts. for a total of 40 pts.
The additional +1 to Con was from the 4th level attribute bump, raising the 15 to 16. Is that correct?
jdeleski said:
- Because I've agreed to use the Variant: Defense/Offense Bonus on pg 15 of the D20 CoC manual, your character recieves one extra weapon proficiency feat at level 1.
Thanks - I forgot about that! I'll use that slot for his Weapon Proficiency (melee weapons) and add a different feat instead - maybe Athletic for an extra bump to Climb and Swim.
jdeleski said:
- Your skill point ranks = a total of 58 points instead of the 56 that your character is entitled to. I think that the error lies in the fact that your "operate heavy machinery" skill should be a core skill for Fráncisco rather than non-core. You have 2 ranks currently listed for "operate heavy machinery" and this would require 4 skill points to attain a rank of 2 if we apply 1/2 rank per point as a non-core skill. You have no ranks applied to the "ride" skill even though it's highlighted as a core skill, so maybe this should be a non-core skill?
I'm still coming up with 56 -
- 7 Balance
- 7 Climb
- 4 Handle Animal
- 2 Heal
- 5 Knowledge (geography)
- 4 Knowledge (local)
- 2 Operate Heavy Machinery
- 5 Speak Other Language
- 4 Spot
- 2 Swim
- 7 Use Rope
- 7 Wilderness Lore
I calculate that as (4*7) + (2*5) + (3*4) + (3*2) = 28 + 10 + 12 + 6 = 56.
For my "Mountain Guide" template, I chose the following core skills: Balance, Climb, Handle Animal, Heal, Knowledge (geography), Ride, Swim, Use Rope, Wilderness Lore. For the three at-large core skills I chose Knowledge (local), Speak Other Language, and Spot. I deliberately left Operate Heavy Machinery as a non-core skill - it's just a couple of ranks invested for background reasons (Paco's time at the cannery).
I chose not to put any ranks in Ride - he can operate a dog sled or lead a string of llamas, but he doesn't have a lot of time on horseback, so he relies on his natural ability (Dex +2) to get by.
Does this clear things up a bit?
jdeleski said:
Also, I like the extra details that you've added to your character sheet in the areas of weapon attack and damage and also the full skill listing. These extra details will help me judge the game so I'm planning to update my sample sheet.
Thanks - I include those on my character sheets, and I was hoping you wouldn't mind if I added them here, too. I find it's a helpful time-saver.
jdeleski said:
Hey, I have 2 questions for you and Shaman (and anyone who plays this campaign, actually).
- Have you read the campaign book from Chaosium, "Beyond the Mountains of Madness"?
- Have you read H.P. Lovecraft's story, "At the Mountains of Madness"?
No and no - the only Lovecraft story I've read is "The Case of Charles Dexter Ward" (I know, I'm pretty pathetic...
), and I've never read the campaign-book. I ran a short d20
CoC adventure a couple of years ago that involved mi-go in a Utah uranium mine - that's the only time I've played the game.
I should have no trouble at all roleplaying Paco's complete lack of Mythos knowledge!
I'm
really looking forward to getting started!
I should have Paco's starting equipment done sometime today - I'll give you a heads up when it's posted. I'm assuming we'll have time to buy additional equipment when we get to New York...?