[d20 Future] This is what I am afraid of...

I'm not sure that d20 Modern/d20 Future suits itself for splatbooks like D&D does. I mean, you can put out "The Complete Quintessential Player's Advantage Guide" to each race and class. But for each hero type? That's harder.

And if d20F contains rules for spaceships, cyberstuff, robots, and mecha, that pretty much covers most futuristic categories. I guess we could see books of premade stuff.

But setting orientated stuff is tricky. What works in one space game might not work in another.
 

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time for a walk down to my game store then, I guess... thanks everyone...

I see an opportunity for both specific setting releases and more generic texts... expanded info on vessels, weapons, mecha, implants... whilst I'm sure WotC has done a good job so far, when it comes to sci-fi, there's just too many places to go to fit it all in a 224-page book...

SO looking forward to this...

:D
 

Sebastian Ashputtle said:
D20 Future will rock on toast. I will fall in love with it. I will get all excited and start planning futuristic campaigns...

...and there will be no futher supplements released for it, WotC instead viewing it as a one-shot expansion of D20 Modern.
You know, I actually hope it's complete enough that further supplements are unnecessary.

KoOS
 

trancejeremy said:
I'm not sure that d20 Modern/d20 Future suits itself for splatbooks like D&D does. I mean, you can put out "The Complete Quintessential Player's Advantage Guide" to each race and class. But for each hero type? That's harder.

And if d20F contains rules for spaceships, cyberstuff, robots, and mecha, that pretty much covers most futuristic categories. I guess we could see books of premade stuff.

But setting orientated stuff is tricky. What works in one space game might not work in another.

I think what we will get is more of what we see with modern already. Collections of stuff, like Ultramodern Firearms, or the d20 Mecha Vehicle Book. Books af alien races, planets and such. Accasionally we will see a campaign setting.

Interesting thought. Traveller d20 Future? or Traveller d20?

;-)

Aaron.
 

Isn't there already a Traveller d20? Done way back. Early d20 stuff, so it's written from the ground up, basically.

T20.

I know this only because my wife likes Honor Harrington and the Honorverse RPG is going to be a T20 supplement. Or is. Dunno. Haven't seen it on a shelf, anyway.

--fje
 


trancejeremy said:
And if d20F contains rules for spaceships, cyberstuff, robots, and mecha, that pretty much covers most futuristic categories. I guess we could see books of premade stuff.

Ok guys, this might sound rude (I'm directing this comment at King of Old School as well)- *and* this portrays my bias as a 3rd party writer.

However the idea that d20 Future will be SO complete that it will leave NO room for mechanical crunchy supplements makes me wonder if people have lost their minds.

Let us run this book down shall we? (And I know no more of it that anyone else at this point)

Spaceships, cyberware, robots, mecha, mutations, tech levels, aliens, and 8 campaign models.

224 pages.

Yeah there's going to be NO holes left to fill (man I really miss the ability to roll my eyes right now).

This book sounds like its going to be very good, like d20 Modern.

However, just a look at what it purports to cover, and the pagecount, tells me it paints with a VERY broad brush, like d20 Modern.

You could technically say that d20 Modern covers, military, martial arts and horror games. Oh wait I did books on all those that people think help them run those games!

There are people (like Takyris) who run those games filling in the holes themselves (of think there are no holes). However, my sense is that most people will want a little help in the way of a sourcebook before they run a campaign heavily devoted to any one of those areas.

Holes isn't a bad thing. d20 Modern is shockingly complete. At every turn I find the groundwork laid for the game to handle genres *I* am just thinking of taking it to.

However, the idea that this book will cover cyber, mecha, mutations, robots, starships with no room for expansion *and* include 8 campaign models. In 224 pages?

Completely?

That's 17 pages per subject.

Wow.

Chuck

PS I am perfectly happy writing d20 Modern books, so my opinion doesn't stem from any desire or perceived need to do d20 Future stuff.
 


You're not going to see a lot of publishers talking about d20 future until they get to see it. Since WotC decided not to give a preview of the rules to 3rd party publishers, it pretty much put a damper on any quick releases.

Heck, the only guy who piped up about trying to get a setting out got chewed on because he was going to rush it out right after getting the d20F book.

Expect to wait a while for d20F to pick up.
 

HeapThaumaturgist said:
Isn't there already a Traveller d20?

Yes there is. I finally got a game started of it. Cool stuff! (And this is coming from an old Traveller fan who pretends TNE doesn't exist). My players really dug the chargen. It could use a few more chargen option, but that should be handled soon enough.

Oddly enough, it seems to be about the only force in futuristic/SF d20 material at RPGnow:
http://www.rpgnow.com/default.php?cPath=1_275&PHPSESSID=500acecd382852d3ef8c27fde796c366

Of course I'll plunder D20 Future for stuff to add to my T20 game. ;)
 

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