[d20 Future] This is what I am afraid of...

In that perfect world of 20/20 hindsight, perhaps d20 Future should have come out first, and d20 Modern could have been a supplement.
 

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Olive said:
Huh? and what does that have to do with WotC giving companies previews of the d2 future rules? :confused:

Nothing lol. The Game Mechanics certainly weren't the ones deciding who got previews and who didn't.

For previous "big releases" (3.5 D&D, d20M) an announcement was made to offer a prerelease copy to publishers either publically or on some private industry boards.

This time there was no announcement, but some people who asked wizards at the right time seem to have gotten a preview from some very small companies at that, so it was obviously available, if you asked at the right time.

Which left a lot of us scratching our heads and wondering who, where and when we had to ask, shrugging our shoulders, and moving on to other projects.

For RPGObjects this means you might not see a d20F product until the SRD release, which will be a couple of months.

Basically, d20 Modern started slow out of the gate, and if d20 Future does as well it won't be the end of the world.

Anyone else remember when there was a thread a week asking why no one supported d20 Modern?

Regardless of what the Game Mechanics or anyone at WOTC would like, it's going to take time for people to digest the rules and decide where they need to be expanded and so forth.

I personally wouldn't want something rushed out to be first.

Chuck
 

Olive said:
Huh? and what does that have to do with WotC giving companies previews of the d2 future rules? :confused:

Many of the Game Mechanics are WotC employees and are working on D20 Future. They mentioned their complaints on their own website, rather than the messageboards at WotC.

I'm sure they've got a list of companies that deserve previews.
 

Really? I was told NOBODY was getting preview copies.

I really hope I wasn't misinformed intentionally. It might... Upset me... Slightly...

<sigh>

Oh well, I'm used to being on the bottom rung. It really isn't that big a deal anymore. D20 Future is only days away now anyway...

Remember, The Future is Now!
 
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(Psi)SeveredHead said:
Many of the Game Mechanics are WotC employees and are working on D20 Future. They mentioned their complaints on their own website, rather than the messageboards at WotC.

I'm sure they've got a list of companies that deserve previews.

I get it now. Thanks.

Still, seems kinda... petty. I mean did showing the rules in advnce do any harm? No? Well then it makes business sense to show the rules around as much as possible on the off chance that people DO start writing support material. Breaking NDAs is a different amtter of course, but no one's alleging that happened.

What do you think the chances of a d20 Future Weapons Locker are? With new guns, bots, ships, mechs template etc? From the Dungeon article, it said there was only 2 ship templates int here... seems like there's going to eb a lot of scope for that sort of thing.
 

Olive said:
I get it now. Thanks.

Still, seems kinda... petty. I mean did showing the rules in advnce do any harm? No? Well then it makes business sense to show the rules around as much as possible on the off chance that people DO start writing support material. Breaking NDAs is a different amtter of course, but no one's alleging that happened.

Not me, either. I don't know about petty, and I don't even know if that's the real reason why it has been limited either. It could, however, just be giving the more honest companies a head-start. Or it could be some higer-up at WotC doing something random.

What do you think the chances of a d20 Future Weapons Locker are? With new guns, bots, ships, mechs template etc? From the Dungeon article, it said there was only 2 ship templates int here... seems like there's going to eb a lot of scope for that sort of thing.

From playing Alternity, I don't see more ship templates as necessary. Building a ship took a long time, but the rules were complete enough to build one just by looking at a few pages in a book.

The only two "templates" required were civilian and military.

However, it does depend on what they consider a "ship template" to be, and I haven't seen that Dungeon mag.
 
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(Psi)SeveredHead said:
From playing Alternity, I don't see more ship templates as necessary. Building a ship took a long time, but the rules were complete enough to build one just by looking at a few pages in a book.

The only two "templates" required were civilian and military.

However, it does depend on what they consider a "ship template" to be, and I haven't seen that Dungeon mag.

The article has 4 templates: a deep space explorer, a smuggler, a hospital and a prison ship.

They're basically equipment clusters that advance the ships a tech level/PL.

So, they're probably not needed and they're probably sort of like class combo ideas: good for newbies, or for time pressed DMs.

I'm startng to wish I'd bought the star*drive stuff, like I intended to at the time. Ah well, hopefully this will make me feel better.
 

I bet by December there will be alot of third party supplemental material out. We at Kiln Publications are in a development stage as to what we would like to do with the D20 Future scenario. Now to get the rules materials.
 

Ranger REG said:
Well, since you brought it up, what is it do you find lacking in T20 and what is your suggested fix?

Well, ya know, I did write a review of it.

But two main points. One, the classes are really badly balanced. If you are in the Army, you're worse than combat than a "Mercenary". And they also introduced a BAB progression worse than "Poor", which means if you multi-class, you're going to have an abysmal BAB.

It's quite likely you'll have a 4th level character that has a +0 BAB. You could have a 7th level character with only 3 classes and have a +0 BAB.

The second big thing is the combat system. It uses a something similar to VP/WP, but they came up with a very funky dice mechanic. On paper it worked okay (and was clever), but in practice, it's very clunky. (I actually found this out after my review, after finally getting to run it. I did actually try to run it before my review, but we had trouble figuring out how to make characters - it was very poorly written)
 

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