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[d20 Modern / 4CtF] Windy City Mutants OOC

JONATHON

Hit Dice should be 1d8+1 (hp are correct though)

BAB is +1 (melee and ranged values are correct though)

Everything else checks out. Just needs an occupation.
 

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JOSHUA

You get one more skill from Athlete.

Keep in mind you don't have your powers yet. It's fine if you want to leave them on there (it'll save you from updating later), but I'll be using his normal stats until then (meaning he only has 10 hp for the time being, etc.).

Melee attack bonus should be +4 (+1 BAB +3 STR). Super Strength specifically does not add to attack bonus, though it does add to damage.

+1 defense when you wear the leather jacket

FORT save should be +3 (1 for class and 2 for con)

Brawl and Combat Martial Arts:
These feats do not stack. You can either use one or the other. So your attack options would be (reflecting the +4 melee bonus as above):

Brawl +5 1d6+4 non-lethal damage, not armed
Brawl w/ Brass Knuckles +5 1d6+5 lethal damage, not armed
Martial Arts +4 1d4+4 lethal/non-lethal damage, considered armed

Martial Arts gains no benefit from brass knuckles.

All of the above is without the Super Strength. Using that increases the damage of each by +2.

I know the rulebook is not very clear on this (I only know from the errata) so feel free to change one of the feats if you want. I think it's still useful having both, because it leaves you with the choice of doing lethal or non-lethal and also whether you want to open yourself to an AoO or not (martial arts is more defensive, while brawl is more of a reckless offense).
 

K.

Hows this for an occupation:

Martial Artist
Bonus Feat : Combat martial arts or Defensive Martial Arts
Skills: pick 2 of the following: Jump, Tumble, Hide, Move Silent
Wealth Bonus: +1
 

Mmmm it looks like I got many rules wrong, especially unarmed combat and non-lethal damage. I need a bit of time to figure out what will be Joshua's focus.
 

Jemal, add Climb to the list of skills and I'd take that occupation too. :)

I went read the wizards' forum and I think I finally got it right. There are things that sound a little absurd to me, but there are in normal D&D too, so I won't complain about them.
I envision Joshua's punches to hurt badly, rather than have a chance (rather little at this level) to knock out someone, so I think I'll drop Brawl and the brass knuckles. It matters little to me that it's called Combat Martial Arts instead of Boxing, I think that's the way to go with my char.

I also got Super Strenght wrong (in fact I couldn't figure out why it costs less than Heightened Phisical Ability:Strenght, I think I'll take the latter when will come to it. I still dunno why Heightened Defense costs the same as Super Agility, anyway.
 


Jemal said:
K.

Hows this for an occupation:

Martial Artist
Bonus Feat : Combat martial arts or Defensive Martial Arts
Skills: pick 2 of the following: Jump, Tumble, Hide, Move Silent
Wealth Bonus: +1

Yeah, that's reasonable. Just add Balance and Climb to the skill list.
 

Concerning the Profession skill -

There is only one Profession skill. You don't need to list it as Profession (job X), though you can if you want.
 

I just made it profession(spoiled) for laughs and to part way explain the father-daughter relationship, if that was what you were talking about.

I can't wait to see how good a boyfriend you play. I'm waiting with baited breath for his answer to the phone call.
 

Krizzel said:
Linh needs at least a paragraph of bio/history so I have some idea of her. She can work at Houseton Street Station, but needs a place to live.

Will do tonight! I haven't had a chance to get on the boards since Wednesday! :eek:

EDIT: Linh is now updated! :)
 
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