D20 Modern in 2007?

Prest0 said:
In retrospect, WotC probably should have come out with a True20-style "Worlds of Adventure" campaign setting book right on the heels of d20M's release.
FWIW, I would have absolutely zero interest in such a product. I got the impression that even True20 fans aren't buying it, but I don't have any hard evidence to back that up.

If the whole point of d20M was to facilitate UrA, then WotC should have just published the UrA RPG. If it was supposed to be a toolkit, then d20M should have been a more blank canvas. As it is, d20M sort of straddles both sides, and, IMO, suffers a bit for it.

That's a reason I like SC2.0. Besides being a kick-ass ruleset, it has a definite focus, i.e., mission-based modern action/espionage adventure. It's the supplements (with help from campaign qualities) that take the core and make it a toolkit.
 

log in or register to remove this ad

Why would I want to buy a book with 4-5 half settings, knowing full well each one is likely going to put out another FULL setting book months later? Maybe for something like Razor it's ok, but Blood Throne and such are (hopefully) going to have full lines growing from them...at least as much as CAN be done with the True20 license as is...you can't really support more than 1 line as a company under the license.
 

I think Wizards made a huge HUGE strategic mistake with d20 Past. Aside from the book itself being a poor quality release (not just writing, but also size and in paperback) but I think they missed the boat on a potentially huge line of products. Were I in charge of the modern line at that point, I would have turned d20 Past into a line of at least 11 books, hitting every major time period. These would include:

d20 Prehistoric
d20 Ancient Times
d20 Rome
d20 Dark Ages
d20 Renaissance
d20 Age of Exploration
d20 Musketeers
d20 Wild West / Civil War
d20 Victorian
d20 Roaring Twenties
d20 World War II

For each book, I would include at a bare minimum, the following content:

Actual Real-world Timeline including major events, inventions, discoveries, catastrophes, wars, etc.

Linked Fictional Timeline including legends, myths, rumors, conspiracies, and similar supernatural events. (When added all together, the books could form one long official continuity)

Threat Countdown - listing major players (nations, churches, factions) as well as environmental threats like Black Plague

Fictional Countdown - same listing, but includes witches, dinosaurs, voodoo, or whatever else is appropriate to the era

Hot Spots - listing key adventure areas for the time period. Should include some regional maps, like the Middle East or Mediterranean during the Ancient Period and the Caribbean during the Age of Exploration

Danger Zones - around 3-6 battle maps of sample encounter areas, like a pirate ship or a civil war battlefield

NPC templates for common people of the era

Specific NPC's - for major real or fictional people of the area

Equipment - give us a real in-depth list for each era, with a price guide

Prestige Classes - at least a half-dozen per era

Occupations - one or two extra per era

Adventure Hooks - a standard list of 101 hooks per era

Special Rules - how to have a Wild West quick draw competition or similar custom rules

Special Advice - how to get the right feel for each era

At this point, you would have an easy 300 pg book, suitable for hardcover with a respectable price.

To me, as a fan of d20, I would probably purchase every one of those books. You could even set up an iconic set of time-traveling heroes to time them together, or maybe an iconic family tree. You could set up NPC groups and see how the evolve from book to book. You could encourage the adoption of these eras as official settings for the 3rd party publishers, and expand on any of them that really hit it off. I think there is no way this would not have been profitable.

Instead, what did they do? They released something like a 90 page softcover designed to cover the entire expanse of human history. They did a poor job of writing it, and they decided that its failure in the marketplace was an indication of waning interest in the entire d20 Modern line.
 

Prest0 said:
In retrospect, WotC probably should have come out with a True20-style "Worlds of Adventure" campaign setting book right on the heels of d20M's release. I think that would have done more for the system than a generic default. Green Ronin took the opposite path and looked for unique settings that showed the versatility of their system. Compare Blood Throne to Razor in the Apple. The settings in the d20M book, while each have potential to make for kick-ass games, are whitewashed of any real character.

Different companies, different assumptions.

GR wanted, in fact they SOUGHT OUT settings as far afield from traditional fantasy as possible to show how robust their True 20 system was, that it really could be a system for your Modern game.

WOTC on the other hand, used their experience with D&D to inform a modern game (my spider sense is tingling already) and said "people like magic... everything has to have magic".

I mean, even in d20 Past, there was not a single setting without FX.
 

Old Drew Id said:
d20 Prehistoric
d20 Ancient Times
d20 Rome
d20 Dark Ages
d20 Renaissance
d20 Age of Exploration
d20 Musketeers
d20 Wild West / Civil War
d20 Victorian
d20 Roaring Twenties
d20 World War II
I honestly don't think this would have been profitable for WotC.
 



(Psi)SeveredHead said:
There are plenty of non-WotC settings without FX that are great fun. I particularly recommend Colombia.
I can't imagine a product like that selling enough copies for WotC to bother.
 



Remove ads

Top