Roudi said:What can I say? We got few, nearly nil, adventure submissions for MODERNIZED. The forum for d20 Modern adventure paths existed, it's just that the contributors were lacking. Someone's got to want to write them, after all.
Any thoughts as to why this is? Maybe that d20M, being more of a "toolkit" RPG, has no one "default mode" that most of it's users are playing? I.e., there's a "core story" in D&D and some genre assumptions that insure most modules are usable by anyone; but a GM could be using d20M for anything from urban fantasy, to survival horror, to space opera.Vigilance said:As someone who has written more Modern Dispatch articles than anyone else, and is in a position to see how all of them have sold, the sales of the mini-crunch articles I do is significantly higher than the sales of the mini-adventures, even when I write 3-4 in a row that link together, to form a 15-20 page adventure, the sales are still less than comparable crunch articles Ive done.
buzz said:Any thoughts as to why this is? Maybe that d20M, being more of a "toolkit" RPG, has no one "default mode" that most of it's users are playing? I.e., there's a "core story" in D&D and some genre assumptions that insure most modules are usable by anyone; but a GM could be using d20M for anything from urban fantasy, to survival horror, to space opera.
I wonder this because my beloved HERO seems in a similar boat.
So, what you're saying they should have a double standard between D&D and "miscellaneous" RPGs.buzz said:No TRPG brand is as popular as D&D. None even come close. That doesn't man a non-D&D brand can't still be profitable.
That's the thing, isn't it? Will WotC reprint d20 Modern when the demands call for it? Even WotC's other continuing RPG -- Star Wars RCR -- have undergone Second Printing (albeit mislabeled, but I do have that copy). There are many d20 Modern First Printing unsold. They didn't even offer an official errata for d20 Modern Core Rulebook (only a de facto errata download compiled by TheOtherNiceMan).buzz said:For an RPG that is not D&D, d20M is doing pretty well. The question is, is it doing well enough in WotC's eyes to continue publishing product.
Maybe we should do a comparison between d20 Modern, HERO, and GURPS, aka "Toolbox" RPGs.buzz said:Any thoughts as to why this is? Maybe that d20M, being more of a "toolkit" RPG, has no one "default mode" that most of it's users are playing? I.e., there's a "core story" in D&D and some genre assumptions that insure most modules are usable by anyone; but a GM could be using d20M for anything from urban fantasy, to survival horror, to space opera.
I wonder this because my beloved HERO seems in a similar boat.
I dunno if I'm saying "should." I mean, if it's not profitable for them to produce, then they should drop it.Ranger REG said:So, what you're saying they should have a double standard between D&D and "miscellaneous" RPGs.