jezter6 said:Three words back at you:
Go.
LARP.
Yourself.
It really isn't 1996 any more.
jezter6 said:Three words back at you:
Go.
LARP.
Yourself.
Bretbo said:I sometimes wonder if this is the problem with WOTC Modern books. Just fliping through them they seem small and, as a result, maybe folks think they are somewhat incomplete. This may be incorrect, but its' about perception.
After recently fliping through a Modern book I though, "thats it...there has to be more than this." I haven't read through the book so that impression is most likely wrong, but that was my first impression; first impressions being important when folks choose between a Modern book and several other flashy titles on the selves or the other books listed in the same category on the website store.
Am I on any kind of track here or have I derailed? :\
eyebeams said:It really isn't 1996 any more.
buzz said:I don't think there is any question that WoD is a setting. Campaign books, faction guides, region splats, bestiaries, scenario books, novels, a failed TV series... that says "setting" to me.
Ranger REG said:That's not how many gamers perceive it before they crack open the book to look inside.
jezter6 said:Can't make a good natured joke (including the fact that I SAID I was just joking) anymore? The critics are harsh around here. Besides, we WERE talking about WoD.
They also believe the core rulebook's introduction is in error.eyebeams said:Did they expect there to be *no* D&D critters and magic, despite the core plainly saying otherwise?
I can't speak for the rest of the settings you listed, because I only really know this one. But as far as YotZ goes, it's not just "the real world... with zombies! YotZ starts with teh world we know, and then meticulously destroys it. When towns and cities still stand, but aren't towns or cities anymore (save for the teeming masses of walking dead flesh that fil them) is the map the same? When a major prison becomes a major 'town', and small settlements rise from wherever people can build them... has the map changed?jezter6 said:I dunno, I think there are a number of things that change it from a campaign 'model' (IMHO) and a full blown setting.
(I'm going to snip the rest, because I only do writing & art chores on YotZ)
YotZ (while awesome) is same Earth, with some zombies. Neat and all - but doesn't fit me for a 'setting.'
I think it's the number of different twists that make it so. Maybe - 3 big twists and it's suddenly a setting? Hard to put a number on it, but it certainly make sure that big changes are made from your standard Earth feel.
Gotcha. I had the various lines in mind when I made my statements, and was also thinking back to oWoD (or whatever the abbreviation is for pre-nWoD).eyebeams said:The current core WoD is a campaign model. The individual lines have settings, but the core WoD is specifically designed to have very few hard and fast rules about the nature of the supernatural. In the old games, any given thing needed to link back into Vampire, Mage or whatever setting rationales, but something like the Empty Room in Mysterious Places just *is*.
buzz said:Granted, I admit that I'd have preferred if the core d20M books had had even less campaign-specific info. As it is, it's sort of a core ruleset plus half of the UrA setting toolkit. I.e., I'd love to have d20M core be just "modern action" with some hints at core FX principles, and then one or more flagship lines building off of it.