[D20 Modern] Stargate SG-1 - Confrontation [Casting Complete]

Nikki Josephine, Female Charismatic Hero 3/Negotiator 1
Occupation : Law Enforcement(+1 Diplomacy+Intimidate, Personal Firearms Feat)
Age : 21

Str: 10 (2 Points)
Dex: 16 (8 Points, +1 LVL)
Con: 12 (4 Points)
Int: 14 (6 Points)
Wis: 14 (6 Points)
Cha: 18 (16 Points)

Def: 14 HP: 21

Rep: 3
BAB: 1
Attacks:
+6 to hit, 2d6 damage (Glock 17)
+7 to hit, 2d6+1 damage (Glock 17 within 10 M)

Saves: Fort: +5 Ref: +5 Will: +4
Init: +3

AP: 15

Talents/Class Skills: Fast Talk, Charm(+3 to Bluff, Diplomacy, Gather Information, Intimidate, and Gamble vs males), Conceal Motive(+1 to rolls vs Sense Motive)


Skills(Total/ranks):
Bluff(+13/6), Diplomacy(+17/7), Gather Information(+11/7), Spot(+7/3), Intimidate(+14/7), Knowledge:Behavioural Sciences(+9/7), Profession:Mediator(+9/7), Listen(+7/3), Gamble (+14/5)

Languages(Speak,Read+Write): English, French

Feats: Simple Weapons Prof(start), Personal Firearms Prof(Occupation), W.Focus(Glock), Alertness, Trustworty(Bonus), Point Blank Shot

Concept:
Nikki Josephine is a 21 year old Military mediator who moved here from france when she was 9. She has a reputation for being able to do the near impossible, such as selling ice to Eskimos, convincing pro boxers to become pacifists, and talking countless people out of doing stupid things. She started when she was just a young girl, joining the Debate team at her High school at an early age, making it to the state finals her first year, and winning the next 3. After graduating, she decided to join the police services as a mediator, and her abilities have since gotten her noticed by a lot of people in high places, which is exactly what she was hoping for.

Motivation:
Nikki's an ambitious woman who believes there's more to the world than meets the eye, and wants to talk her way into a position where she can find out what it is, and eventually affect the course of human history with her gift of gab.

Receival of the Letter:
Nikki Josephine was walking away from the first national bank of New York, rubbing her neck, whenv she saw a young man in a military uniform asking around for someone. After having just finished with 4 hours of grueling negotiations trying to get a gang of thugs to not shoot anyone, she was tired and didn't quite want to know what he wanted, but something inside of her said that she should talk to him.

"Excuse me miss, are you Nikki Josephine?" He asked in a clipped tone.
The young woman slowly took off her vest now that the crisis was over as she eyed him, finaly responding as she stowed it back into her bag. "Yeah, that's me. What can I do for you?"

Without responding, the young man held out a sealed envelope to her.

'Finally' Nikki thought as she opened the letter and scanned it briefly... Yes, it was an 'invitation' to Fort Collins, and it said to respond immediately to the Lt who had delivered it. "The answer's yes" She said to the man without even thinking about it... what was there to think about, when this may be what she was waiting for all along? "I'll be on the flight tonight, I only have a few things to take care of." She told the man, stowing the ticket in a safe inside pocket. "Anything else?" she asked him as she heaved her bag into the back seat of her car.
 

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Man, you guys aren't making it easy on me. That's great.

Nuke261,
The concept is definitely ummm, . . . interesting, and I like the character sheet you e-mailed, everything looked pretty good there. I've got to 'run the numbers' on it but I didn't see anything out of whack.

Jemal,
Thanks, I'm hoping it will play out as cool. I've been wanting to do this for a couple of years - now I think I've got the system, info, and background to make it all work.

Character looks good, bringing a negotiator into the team definitely doesn't hurt. Nice touch being French, originally too. I let you know where things stand and my selections by Sunday.

Keia
 

As noted in the change in the title, I've already selected four of the members of the SG-1 team. I'll be sending e-mails privately to those four over the next day or so to flesh out backgrounds and work on detailed info.

I don't need any more linguists or diplomatic types. I've made my selections for those already.

For those still submitting, keep up the great work. You're making my job very difficult - and that's great.

Keia
 




Ok team,

I've notified the first four applicants of their selection for the team. And now it's time to let the rest of you know so we can get started. And the results are:

Craig Durant (nuke261) - 6th - military, possible team leader.
Jeremiah Grayson (calim) - 1st - language specialist.
Leonard Campbell (fanog) - 5th - liason/diplomat.
Lorelai Nguyen (kitanavorr) - 3rd - Scientist.

Congratulations to those who have made it so far. This is the last call for characters. Friday afternoon I will post the remaining positions and open the threads for posting.

Who knows, we might even get a prologue . . .

Keia
 

Rylee Fallon was born and raised on a sizeable lot of land in Ireland. The farming on the land was not great, a problem that was compounded by seasons of poor weather and the occasional bad crop decisions. As a result, it was not uncommon for her family to supplement their meager food stores by hunting in the woods surrounding the farm for meat; selling the animal furs kept them from living in total poverty.

Her parents were sympathizers of the IRA, and helped the militant group in any way that they could. Most often, this help took the form of providing a safe haven for its soldiers, either within the farm house, or out in the forest, where they used their survival skills to help the terrorists to survive. On more than one occasion, Rylee was sent out into the forest with the members of the IRA; it was easier to explain her absence for months at a time.

Her last job with the IRA consisted of hiding a militant by the name of Frederick McBride, who had built a number of bombs for the IRA. He was a disgusting man, and though Rylee had to help him survive, she felt no obligation to spend more time with him than she had to. As a result, she spent most of her time as far as she could get from him, tracking, hunting, and scavenging for food. Unused to being alone, Frederick amused himself by leaving the forest to terrorize the livestock of neighboring farms, secure in the knowledge no one knew where he was. The local farmers, however, did not take to his antics, and called the local police. They were easily able to track Frederick to his hiding spot, but had no idea he was even receiving help from Rylee because she was so much better at concealing her tracks. Rylee herself had no idea that Frederick had been arrested until after she returned to camp later that evening. Terrified of what the IRA would do to her for her failure, she went into hiding.

When the police realized who they had, they turned Frederick over to the British Special Forces. During interrogation, Frederick broke, naming a number of ranking members of the IRA, and identifying the Fallon farm as a haven for terrorists. When the special forces arrived to make arrests, a gun fight broke out, killing a number of people, military and militant alike. Among the dead were Rylee’s parents.

After spending several months in the forest, Rylee gathered the courage to return home. It did not take long for her to discover what had happened there. She realized that she could no longer stay in Ireland, so she sold the family farm and fled to the United States. Once in the United States, she began making her living by teaching survival skills, mostly to the weekend campers who vacationed in the Catskills, but occasionally to army and air force personnel. Once she had enough money, she bought a small cabin high up in the mountains, so far away from civilization that no one hears the occasional rounds exchanged with the assassins sent by the IRA. In fact, she had almost mistook that sharply dressed Lieutenant for an assassin…

Rylee Fallon
5th level character (4 Dedicated/1 Soldier)

STR: 14 (6)
DEX: 14 (6)
CON: 14 (6)
INT: 16 (6) (15 base +1 at 4th)
WIS: 14 (6)
CHA: 12 (4)


Talents:
Skill Emphasis: Survival
Aware

Hit points: 40 Defense: 16

Speed: 30 ft
Initiative: +2
BAB: +3
Reputation: +2
Melee: +5
Ranged: +5
Saves:
Fort: + 6
Ref: + 4
Will: + 4

Languages (Read/Write & Speak)
Gaelic
English

Action points: 5 + 6 + 6 + 7 + 7 = 19 total

Occupation: Military
Bonus Feat: Personal Fire Arms
Bonus class skills: Hide, Move Silently
Wealth bonus: +1

Skills:
Craft (Pharmaceutical): 3 ranks + 3 (Int) + 2 (Medical Expert) = 8
Hide: 8 ranks + 2(dex) + 2 (Stealthy) = 12
Knowledge: Current Events: 4 ranks + 3 (Int) = 7
Knowledge: Tactics: 7 ranks + 3 (int) = 10
Knowledge: Earth and Life Sciences: 7 ranks + 3 (int) = 10
Listen: 8 ranks + 2 (wis) = 10
Move silently: 8 ranks + 2 (dex) + 2 (Stealthy) = 12
Navigate: 3 ranks + 3 (Int) + 2 (Guide feat) = 8
Spot: 7 ranks + 2 (wis) = 9
Survival: 8 ranks + 2 (wis) + 3 (Skill Emphasis) + 2 (Guide feat) =15
Treat Injury: 4 ranks + 2 (wis) + 2 (Medical Expert) = 8

Feats:
Guide
Personal Firearms Proficiency
Point Blank Shot
Track
Weapon Focus
Stealthy
Medical Expert

Rylee Fallon was in the process of resetting a trap when she heard the sound of an approaching car. This far away from civilization, there were only two types of people who would try to negotiate the treacherous mountain roads in a car- people who had gotten really lost, or people who were looking for her. Biting her lower lip, she reached down to pick up the Winchester 94 rifle that she never left home without, and began quietly scooting forward, staying low to the ground. A few feet in front of her was a ridge that she could use to get a closer look at her visitors.

Once on the ledge, it was easy to see the car. Clearly they were having trouble on the winding road, and had to come to a complete stop when they reached a heavy log that she had rolled out onto the road a few days earlier… to deter any visitors. In a kneeling position, Rylee took aim with her rifle, waiting to see just who was driving the car, and ready to shoot if it was who she thought it was.

It was a sharply dressed officer who stepped out of the car, definitely not one of the ones she had been expecting. Lowering her gun, she regarded the military man for a moment, before the writing on the door of the car caught her eye. “U. S. Air Force? Must be lost,” she muttered to herself, with a shake of her head. Scooting away from the edge, she descended the ridge, intending to help the officer move the log and send him on his way.

“Rylee Fallon?” he asked as she emerged from the trees. She immediately paused, regarding him suspiciously and tightening the grip on her rifle. Maybe this was a trick? “I am,” she confirmed warily. He regarded the rifle for a moment, and then held out a sealed envelope to her. After a moment’s hesitation she moved forward a few paces to retrieve it. Eyeing him warily, she then started to retreat.

“Wait, I need to take that envelope back, along with your answer,” The officer protested, starting to move after her.

“I’m just going over here,” Rylee responded, as she ducked into cover behind a tree. The officer stopped where he was, and after making sure that he was not going anywhere, she opened the envelope, and began to read. “Fort Collins?” she muttered, “Where the hell is Fort Collins?” Still, what the letter suggested sounded interesting, even if it did not go into detail. Why not? It beat hanging around here, waiting to get shot.

“Sure, I’ll go,” she said at last, emerging from behind the tree to return the letter to the officer, “Lemme just get my stuff.” Without another word, she turned and went back into the woods, where she had left her backpack, near the trap. Hoisting it onto her back, she returned to the car, and tossed the backpack and rifle in the backseat. “Now… let’s see about getting that log out of the way”
 

Leonard Campbell, Liason/Diplomat (Cha2/Ded3)

Leonard Campbell is a liaison officer for the U.S. Army. He’s bit of a cynic, but he loves doing his job and is fiercely devoted to it. His position is the result of a compromise between him and his father, General Campbell. From early age, it was imprinted upon Leonard by his father that he too should join the army to serve his country. Leonard didn’t really fancy a carrier of fighting, being much more interested in exploration and in foreign cultures. His father allowed him to study Cultural Anthropology under the condition that Leonard would take the position of liaison officer after completing his study. Not being prepared to face his father and pay for his own education, Leonard accepted.

After completing his study, Leonard went through boot camp and was quickly given rank. Since then, he has been away from the country on numerous missions. In most cases, he was responsible for keeping contact with the local populace. He has also had the position of quartermaster on several mission, mostly due to his good relationship with the local populace and authorities, and his knack for getting things arranged. His longest missions have been in the former Yugoslavia and in Afghanistan, during which his knack for languages and expertise in foreign cultures have helped him a lot.

After returning early from his latest mission, Leonard came home to see his wife in intimate contact with another man. He had met Jennifer in college, and the two had known they were destined for each other ever since. He was often away on missions, but she also had an active carrier in archeology. They didn’t see each other much, but they did have an understanding, or so Leonard thought... He exploded at seeing her with another and nearly assaulted him. Confused and hurt, he left the house to take some time to think. A few days later, he went back, but found that Jennifer had left. He tried to come in contact with her, but it seemed like she had vanished from the face or the earth, and didn’t want to be found.

Leonard wanted to forget her as soon as possible, and concentrated fully on his work. He tried to escape by signing up for even more missions, hoping that the multitude of different cultures would make him forget his home in the U.S., where he once lived with Jennifer. He does't have anything that binds him anymore, and he’s more then happy to leave it all behind, especially if it means going into countries and societies where he hasn't previously been.


Leonard was a bit suspicious at the officer who came to see him. Something told him that this wasn’t about an ordinary mission, and these hunches of him were usually correct. He looked at the man, but the blank look on his face didn’t tell Leonard anything. The man simply handed Leonard an envelope.

Leonard took it, and noticed the "Eyes only".
So this is indeed something out of the ordinary. Interesting... Well, let’s see what they've got planned.

Leonard greedily opened the envelope, pulling out the paper inside, along with a plane ticket. At seeing this, he was pretty anxious to read what was in store for him.

Hmm, a 'secret' mission, he? Great, not knowing what I’m getting myself into. Well, at least they give me a chance to say no. He made a wry smile at this thought. He already knew he was a sucker and that he’d accept. His superiors should know that too, by now, he thought...

So, not much information, but let’s focus on what is in there. It seems like they need me because of my expertise and knowledge. Well, that probably means that we are getting in a sticky situation. Would this be the same that the others were called for? It must be really big then. "...could greatly benefit from someone with your specific expertise", seems like it could be of interest -- China maybe? Ah, who cares. It’s big, it's away from here, and they want me.

Leonard looks at the officer across from him, and holds up the still unopened plane ticket. "So, this is a one-way ticket, right?" His voice shows that he didn't really expect an answer, and neither cares particularly for it. He puts the letter back in the envelope, but leaves the plane ticket out. He stands up and hands the envelope to the officer, putting the ticket in his jacket.

"Yeah, I'm in. I assume we're leaving right now...?"



Str 12, Dex 14, Con 12, Int 14, Wis 14, Cha 17.
Occupation: Military (class skills: Drive, Survival. feat: Personal Firearms Proficiency)

BAB +3; AC 15 (Defense +3); Hit points 29
Action Points 19; Reputation +3
Saves: Fort +5, Ref +2, Will +4

Feats:
Personal Firearms Proficiency
Simple Weapons Proficiency
Armor Proficiency (Light)
Educated (+2 Kn. Tactics, Kn. Behavioural Science)
Trustworthy (+2 Diplomacy, Gather Information)
Point Blank Shot
Alertness (+2 Spot, Listen)

Talents:
Charm (male), +2 bonus to Cha-based skills when dealing with person of chosen gender.
Empathy, +3 bonus to interaction skills after observing for 1 minute.
Intuition, 3/day. Will Save (DC 15) to get a feeling for a situation.

Skills: (Cha. 45 points, Ded. 21 points)
Bluff +9, Craft (visual art) +4, Diplomacy +13, Drive +4, Gather Information +11, Intimidate +5, Kn. (Behavioural sciences) +12, Kn. (Business) +4, Kn. (History) +4, Kn. (Streetwise) +4, Kn. (Tactics) +6, Listen +5, Read/Write Languages 1, Sense Motive +10, Spot +7, Survival +4, Speak Languages 3, Treat Injury +3

Speak Languages: English, French, Spanish, Serbo-Kroatian, Arabic
Read/Write Languages : English, French, Arabic

Personal Possessions: (in addition to standard issue equipment)
Drawing/notebook and pencils
Digital camera
Wedding ring
High-quality Swiss army knife (MC+1, gift from father upon joining the army)
Knife
Undercover vest
Pathfinder .22 revolver, in concealing leg holster, with ammo
Flashlight, Standard
Search-and-Rescue Kit
 

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Dark Nemesis,

Thanks for posting the character here as well. Everything looks good and I'm making final decisions on Friday afternoon on the remaining spots.



Fanog,

Welcome aboard. I like the picture. I saw that movie and when you talk in character I'm gonna be thinking Owen Wilson's voice. Too cool.

Keia
 

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