The caveat here is that your starting stat points will be modified based on the level of your character – and your character will advance faster the lower level you start at.
Yes, normal point buy from the DMG page 20. The SGC isn't going to allow some raw recruit into their organization unless she or he brings something special to the table, hence the high point buy for the lower level characters.Knight Otu said:Is that the normal point buy method you talk about here?
Hmm... what about psionics? While they would fit the setting, "normal" humans do not usually possess them.
(If it didn't become obvious, I am interested in playing)
Keia said:Action points will be at 60% of the maximum points (you've used some to get this far), except at first which is max (5).
Wealth is a little different beasty. Of all of the things in D20 Modern, I am the least comfortable with the Wealth system. That said, I want characters to buy what they think they can for their characters and I will assign the beginning character Wealth (or remaining wealth) based on what the wealth started as, professions, feats, occupations, and items purchased (basically making the rolling for wealth myself - as a player would purchase them).
Any suggestions on the wealth function from potential recruits?
Keia
Keia said:Action points will be at 60% of the maximum points (you've used some to get this far), except at first which is max (5).
Wealth is a little different beasty. Of all of the things in D20 Modern, I am the least comfortable with the Wealth system. That said, I want characters to buy what they think they can for their characters and I will assign the beginning character Wealth (or remaining wealth) based on what the wealth started as, professions, feats, occupations, and items purchased (basically making the rolling for wealth myself - as a player would purchase them).
Any suggestions on the wealth function from potential recruits?
Keia

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.