D20 Modern vs. 3.5 D&D

JoeGKushner

Adventurer
Has anyone done a point by point comparission on D20 Modern vs. 3.5 D&D?

I don't like d20 Modern because it's not my genre but some of the rules I would've loved to see in the PHB are well represented in d20 Modern.

1. I like the whole concept as a character class that the player can take in the direction they want easier than the D&D system. The whole 'Talent' and Bonus Feat every other level really stacks well with customizing your character.

2. Action Points. I want to see something for D&D in the core rules.

3. Occuptations. Loved the article in EN World Journal #2 and will probably start using this right away.

4. Reputation: Once again, another stat found in several d20 games but no rules in the PHB. WTF?

5. Defense Bonus: I know, it's not a mandatory thing, but a lot of creatures have innate bonuses and a dodge bonus that went up every level isn't outside the realm of making the game perhaps play a little longer but helps character survivability.

Thoughts? Comments?
 

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Hey there Joe :)

I got the 3.5 books awhile ago through my publisher, and have scanned the new SRD, so I'm pretty familiar with what's there and what isn't.

However since fantasy isnt really my genre I havent read it as closely as I would if I were writing a game for it.

However, none of the things you mention was included in 3.5

If you have the modern rules, (or the modern SRD for that matter), it would be real easy to do so, except in the case of class defense bonuses.

I would recommend not including them. The reason they are in Modern (imo) is to make up for the lack of magic armor in the game, which made characters too easy to hit at high levels.

The rest could be used as is, with the exception of occupations, which would need some tweaking. :)

Chuck
 

I like the idea of adding occupations, but it only fits in some types of games. If your more on the realistic end of the spetrum, then of course you charaters did soething before they adventured, but in an epic game the characters rarely ( in my experience) did anything mundane before they adventured.
 

JoeGKushner said:

Thoughts? Comments?
Didn't somebody do a "Classically Modern" fantasy RPG using d20 Modern ruleset?

I mean, it's no big deal if you don't like modern-day roleplaying genre, but if you strip all the fluff and use the crunchy goodness of the rules mechanics you can pretty much tweak it for any time period setting.
 

Hey Joe, I don't know if this is something you would be interested
but Wulf Ratbane posted this under the d20 Modern forum:
as a response to the "d20 Modern for Fantasy " thread

Bad Axe Games is publishing a rulebook ...
Check it out:

GRIM TALES Grim Tales

The core assumption of the book is that you will want to play a sword and sorcery game, but you can pile on rules components like Magic, Vehicles, Firearms, Cybertech, etc. until you have the exactly the kind of campaign you want to run. So, you can also use it to run swashbuckling games, victorian era horror, post-apocalyptic survival-- pretty much anything you can imagine in the pulp genre.

Wulf

Don't know if this interests you, it's not exactly what you are talking about but it sounds cool IMHO and

We'll also be using BOTH the Modern Reference Document as well as the 3.5 SRD. I don't see any reason to deviate from d20 Modern's six basic classes; however, the 3.5 SRD is a more heavy influence on the skills, feats, and combat.
so it seems to be on the right track!
 

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