Drifter Bob
First Post
Ok, a few days or weeks ago we were discussing the issue of how the rules, and the obsession with rules balance and technical canonical rules interpretation, affect the game, by influencing game play toward munchkinism and in favor of rules lawyering, and away from role playing.
I chimed in on this because as a writer I think it does effect the way you approach writing material for d20, and tends to push you toward making it more 'dumbed down' and mechanical. Well, I've run into a fairly classic example. It's a minor thing but it's something of a stumbling block for me.
I'm working on a campaign that I had originally written and run last year, which is now being converted for a game company that shall remain nameless.
Part of this campaign involves an Imp which is using it's alter form ability to appear to be something entirely different (this paritcular imp manifests as a little girl and as a wild boar. At the start of the adventure, it appears to be an innocent little girl, the sole survivor of a massacre that the Imp itself actually perpetrated)
So the adventure hinges on the fact that the players do not necessarily know the "little girl" is an Imp right away. They can of course attempt a sense motive roll, if they get suspcious, but here comes the problem. As listed in the SRD, the Imp has no bluff skill. Seems to be that, being a Devil, and of a type which would interract with mortals a great deal, and with it's suggestion ability, an Imp would be a natural to have a few ranks of bluff. I bet if they thought about it they would have put it in. I would like to give it a few ranks, and in my own campaign, when I ran my players through it last year, I did just that. Seemed natural, no reason why it shouldn't have any number of abilities... who knows what lurks in hell, why shouldn't one Imp have different skills than another? Why shouldn't there be variant Imps?
But this is for an official publication. If I put in a skill which isn't listed in the SRD for that particular monster, I just KNOW I'm going to get somebody raving on and on in a hostile review all about how I didn't even read the rule book and I don't know anything about D&D, and how giving the Imp this skill is unfair and unbalances the game and changes the CR and EL, and the players should be given 4 ranks in a skill of their choice to make it fair, and bla bla bla bla bla.
or the publisher, fearing just such a reaction, might take me to task for it.
So normally, in this situation, rather than rock the boat by annoying my publisher, or risk this kind of problem from certain elements of the D20 audience, I'd probably rewrite the encounter without the drama. Easier to make it a strait up encounter with an Imp, hack and slash, just like in a video game.
This is the sort of thing I mean.
I have two questions.
First, explain to me why I am stupid and this is NOT an example of anything being wrong anywhere except in my head (since I know nobody will agree with me) and second, tell me technically if I can give this thing a few bluff skill ranks (and no, using it as an unranked skill isn't going to cut it)
DB
I chimed in on this because as a writer I think it does effect the way you approach writing material for d20, and tends to push you toward making it more 'dumbed down' and mechanical. Well, I've run into a fairly classic example. It's a minor thing but it's something of a stumbling block for me.
I'm working on a campaign that I had originally written and run last year, which is now being converted for a game company that shall remain nameless.
Part of this campaign involves an Imp which is using it's alter form ability to appear to be something entirely different (this paritcular imp manifests as a little girl and as a wild boar. At the start of the adventure, it appears to be an innocent little girl, the sole survivor of a massacre that the Imp itself actually perpetrated)
So the adventure hinges on the fact that the players do not necessarily know the "little girl" is an Imp right away. They can of course attempt a sense motive roll, if they get suspcious, but here comes the problem. As listed in the SRD, the Imp has no bluff skill. Seems to be that, being a Devil, and of a type which would interract with mortals a great deal, and with it's suggestion ability, an Imp would be a natural to have a few ranks of bluff. I bet if they thought about it they would have put it in. I would like to give it a few ranks, and in my own campaign, when I ran my players through it last year, I did just that. Seemed natural, no reason why it shouldn't have any number of abilities... who knows what lurks in hell, why shouldn't one Imp have different skills than another? Why shouldn't there be variant Imps?
But this is for an official publication. If I put in a skill which isn't listed in the SRD for that particular monster, I just KNOW I'm going to get somebody raving on and on in a hostile review all about how I didn't even read the rule book and I don't know anything about D&D, and how giving the Imp this skill is unfair and unbalances the game and changes the CR and EL, and the players should be given 4 ranks in a skill of their choice to make it fair, and bla bla bla bla bla.
or the publisher, fearing just such a reaction, might take me to task for it.
So normally, in this situation, rather than rock the boat by annoying my publisher, or risk this kind of problem from certain elements of the D20 audience, I'd probably rewrite the encounter without the drama. Easier to make it a strait up encounter with an Imp, hack and slash, just like in a video game.
This is the sort of thing I mean.
I have two questions.
First, explain to me why I am stupid and this is NOT an example of anything being wrong anywhere except in my head (since I know nobody will agree with me) and second, tell me technically if I can give this thing a few bluff skill ranks (and no, using it as an unranked skill isn't going to cut it)
DB
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