Re: Re: Re: Wuxia in d20
Voadam said:
Got it, I like the class, I'm not so sure yet whether it is unbalanced compared to a fighter, though. They give up one step on the hit dice and all the armor proficiencies but gain the feats, BAB, of that class and better saves, skills and the uncanny dodge progression.
FWIW, I've played a few MA characters up to fairly high levels, and so far they don't seem unbalanced. The class is sorta like a fighter/monk cross, and retains some of the drawbacks of the latter: dependence on good stats (you typically need good Str, Dex, Con and Wis), relatively low hit points for a fighting class, and not quite as much damage-dealing capacity. You can be very mobile with the right feats, but at high levels everyone can do that anyway with magic.
The 13th level archer I have right now seems to be kicking butt more than the fighter, but that could just be due to feat/prestige class selection. I have a zen archer PrC (see it
here) and he's a master of chains, which isn't a notably uber class. I also have an honorable bow (+2d6 damage vs evil, basically) which helps. Plus I reckon melee types get teh shaft in high-level 3E, overall: it doesn't matter what class you are, you don't want to stand next to things that can energy drain, improved grab or swallow whole.
I also had a couple of melee MAs earlier on, and in smackdown terms, I don't think they were anything special. The first one died ignominiously in battle against Lareth the Beautiful in the RttToEE, when he cast confusion on the party and our wizard proceeded to fireball the lot of us. The second one was aiming for the blade dancer PrC and could jump all over the place, but she wasn't overwhelmingly powerful. She had her memorable moments, but so did everyone else.
Finally, IIRC Kaeyoss ran the class through the Class Construction Engine, and it came out okay.
Although one might do well to keep in mind Hong's First Law, which is that everyone underestimates the potential of their favourite class.
