D20Modern/DragonStar -[Full]

Karl Green said:
Psionics – ok sounds good to me Keia, but we will have to come up with an Advanced Class to go with this. I don’t have access to the expanded psionics handbook but I assume that I can view this with the SRD right? I am assuming the Egoist would use Wisdom as it’s primary so it would be a Dedicated hero for the fast path as it were.

Yeah, the expanded handbook is completely in the SRD now (which I approve of). An egoist still uses Int for attacks, power points and whatnot, but wisdom for most of its additional skills (healing, etc.). As for an advanced class, I can work on something akin to a field medic psion type of thing if you want.

As for race, I've got to look at the Eberron race so I'll let you know on that this evening. Character building will begin ASAP - mostly background and personality first.

Keia
 

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Are you using much of the dragonstar background? Can I talk you into it? Because I think I came up with where my warforged is from.

The Leftmost Shield served in the great dragon wars of ages past, when the metallics and chromatics battled for the right to rule the galaxy. Leftmost was a shieldbearer for Captain-General d'Tartraz, a half-dragon regimental commander for the yellow dragons. Theirs was a somewhat minor race of the species which took only small parts in the war, scouting and exploring for their more belligerent cousins.

Leftmost and his counterpart, Rightmost, made up the solid shield of defense for their officer, keeping him safe to command the mixed company of ogres and men. Several other warforged served in the company, and Leftmost considered them all his family. They were the expensive and compentant core of the scouting regiment, passing through stargate and space to explore worlds for their lords.

It was on one of these expeditions through the stargate that Leftmost's regiment met its end. An overwhelming wave of fire concentrated on the troops as they reassembled for deployment to explore this world, one they had thought was not involved in the war. Leftmost, standing dutifully beside his commander, never knew what hit him.

The battle moved on, leaving Leftmost where he fell.

Warforged do not bleed, nor age in any meaningful sense. The adamant of his construction was treated with plastics to prevent corrosion. So Leftmost stayed put, unaware and alone save for the degrading bodies which had fallen around him, while the galaxy changed.

They homeworld of the yellow dragons was the last great casualty of the war, and even if d'Tartraz and the regiment made it back, they were probably destroyed with their homeworld. The dragons, horrified by such a slaughter, made peace with each other and never realized their goal of completely subjugating the galaxy.

Leftmost lay silent, unseeing eyes open, still clutching his sword and great emblazoned shield, waiting for someone to find him.
 

I'm not completely happy yet, but I'll post what I have. If anyone has suggestions...

I've added the stats for the HK MP5, Beretta and light duty vest. If I should change that, say so.

1st Lt. Jerrell West, Male Human
Medium Humanoid (Human), Strong 3/Slayer 3

Age:
29 years
Height: 6’
Weight: 182 lb


Occupation: Military (Skills: Hide, Move Silently, Survival; Feats: Personal Firearms, Light Armor Proficiency)
Reputation: +0 (+0 Strong, +0 Slayer)
Allegiances: USA, (Earth)

Speed: 30 ft.
HD: 3d8+6 (Strong) plus 3d8+6 (Slayer)
HP: 50 hp

Str: 16 [8] (+3) +1 level
Dex: 14 [6] (+2)
Con: 14 [6] (+2)
Int: 14 [6] (+2)
Wis: 12 [4] (+1)
Cha: 10 [2] (+0)

Base Attack: +6 (+3 Strong, +3 Slayer)
Grapple: +9

Defense: 21 (22 against melee attacks)[+2 Strong, +2 Slayer, +2 Dex, +5 light duty vest (+1 Defensive Martial Arts)]
Initiative: +2 (+2 Dex)
Fort +6 [+2 Strong, +2 Slayer, +2 Con]
Ref +5 [+1 Strong, +2 Slayer, +2 Dex]
Will +4 [+1 Strong, +2 Slayer, +1 Wis]
Action Points: 9

Attacks
Adamantine longsword (+2 natural enhancement) +11/+6; 1d8+7 slashing; 19-20/x2
mw combat knife +10/+5 1d4+5 piercing; 19-20/x2; Range Increment 10 ft.
HK MP5 +8/+3; 2d6 ballistic; 20/x2; Range Increment 50 ft.; semi and auto; 30 box
Beretta 92F +8/+3; 2d6 ballistic; 20/x1; Range Increment 40 ft.; semi; 15 box

Skills: [30 Strong, 15 Slayer]
Balance +3 [+0 StH, +3 Slr, +2 Dex, -3 armor]
Climb +6 [+4 StH, +2 Slr; +3 Str, -3 armor]
Hide +7 [+6 StH, +2 Slr; +2 Dex, -3 armor]
Jump +5 [+3 StH, +2 Slr; +3 Dex, -3 armor]
Listen +1 [+0 StH, +0 Slr, +1 Wis]
Move Silently +7 [+6 StH, +2 Slr; +2 Dex, -3 armor]
Search +3 [+1 [2] StH, +0 Slr, +1 Int]
Spot +1 [+0 StH, +0 Slr, +1 Wis]
Survival +8 [+6 StH, +2 Slr; +1 Wis]
Swim -3 [3 StH, +2 Slr, +2 Str, -10? gear]

Feats: Advanced Firearms Proficiency, Archaic Weapon Proficiency (B, Human), Defensive Martial Arts (B, Slayer3), Light Armor Proficiency (B, Occupation2), Medium Armor Proficiency, Personal Firearms Proficiency (B, Occupation), Power Attack (B, Strong2), Simple Weapon Proficiency (B, Starting), Weapon Focus (melee weapon?)
Talents (Strong): Melee Smash, Improved Melee Smash (+2 melee damage)
Talents (Slayer): Detect Shadow, Shadow Immunity (1/-)

Equipment:
Adamantine longsword (4 lb),
H&K MP-5 SMG, with shoulder sling internal sound/flash suppressor, & Illuminator (8lb) + 2 extra full clips (1.5 lbs), Berreta 92f Autoloader Pistol, with shoulder holster (3.5lb) + 2 extra full clips (1 lb), masterwork combat Knife (1 lb), Lght-Duty Vest (8 lb), Snow-camo combat fatigues (3lb.), Light weight snow-camo thermal jacket (2lb.), Mesh vest 2lb with oversized range pack (3lb) (add +3 to STR for carrying capacity D20Modern pg.121) , Military grade walkie-talkie with throat mic (1 lb), Flash,anti-glare goggles (2lb), First Aid kit (allow stabilization at -2 Treat Injury) (3lb), 3 day's worth of MRE's (3lb), 2 Fragmentation hand grenades (2 lb), 2 Smoke hand grenade (4 lb)
Load: 52 lb.
Carrying Capacity: 76/153/230 lb. (116/233/350 lb. with mesh vest)
Wealth: ?

Language Skills: Read/Write English; Speak English

Description: Jerrell “Jerry” West is a man slightly above average in size at 6 feet, and weighs 182 pound. He has brown eyes and short brown hair, but no beard. During his time of service, he suffered a few scars, but no serious injuries.

Background: Jerrell, second son of a small family, decided to join the armed forces early in his life. Apart from infantry training, he specialized in hand-to-hand combat and recon. He always was fascinated by medieval weapons, and trained with them when he had the time. It might have been this fascination that he was one day approached for “special training.”
And an unusual training it was - and one with shocking revelations. A “stargate”, Jerrell was told, existed in a military base, which had been used to visit a remote planet. On this planet, the team fought creatures that should not exist according to modern science - magical creatures, and even a great dragon. Most officials believed that the gate led only to that single planet, but one general managed to convince the appropriate people that it would be better to prepare for the possibility that the gate reopens.
The training, made easier by the material that the earlier mission brought back, only rarely proofed fruitful, and only a small number of soldiers could really be considered prepared - perhaps a spark of some kind was needed, one that had entered the world when the gate was first opened, some thought.
Then, one day, and much sooner than even pessimists would have assumed, the gate reopened, and military personell was killed or abducted. Jerrell, as the one who seemingly had made the most progress, was ordered to join the team that would travel through the gate on a rescue mission.

 
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The Leftmost Shield

Warforged Tough 3/Bodyguard 3

S 14, D 12, C 20, I 12, W 10, Ch 7; action points 9
BAB +4; Melee +6, Ranged +5 (-2 from tower shield)
BDB +4; Defense 27 (+4 BDB, +8 Armor, +4 shield, +1 Dex); DR 2/Adamantine
Fort +9, Ref +5, Will +2; hp 86
Speed 20'; Light Fortification (25%)

Occupation: Military (Archaic Weapons, Shield Prof, Survival, Navigate)
Talents: Electricity Resistance, Fire Resistance
Feats: L1: Adamantine Body, Archaic Weapons, Shield Proficiency; L2: Alertness; L3: Exotic Weapon (armblade); L6: Tower Shield Proficiency, Combat Expertise
Class Abilities: Harm's Way, Combat Sense +1

Skills: Concentrate +11 (6), Intimidate +4 (6), Spot +11 (9), Listen +8 (6)
Speaks & reads Common, Draconic

I played a little fast and loose with his feats, but I figured the military occupation would have done archaic weapons and shields in eras where that was appropriate, and that the bodyguard class would work just as well with archaic weapons as with firearms.

He wields an armblade (see Eberron, make it nonmagical if you like, I just like the visual of it attaching to his arm) and a tower shield painted yellow with a great eye in the center.

He is currently at -6 hit points, facedown in an ancient overgrown battlefield somewhere.
 
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Karl,

I liked the Eberron psionics race, very cool. Not powerful, just a lot of little extras. The dual nature may have given him the strength to resist those in control.

Do you want my doomed character to be the civilian if no one else steps up?

Working on the Kalashtar character right now . . .

Keia
 

Karl Green said:
Action Points... I am going to say you have the Max for your level right now and no more.

Don't know if you realize this or not, but that IS the standard way it's handled for D20 Modern - when above Level 1, you start out with the Action Points you gained from your last level. The book, ah, simply doesn't explain it very well. Seem to recall I ended up reading about it through Wizard's Bullet Points.
:P

Karl Green said:
Prestige Classes from the Urban Arcane Web enhancer are fine with me, but correct no one is going to be able to be one yet.

Hadn't considered that. Still worth checking out though.

And now, the background.

Background: Some people join the military to serve their country. Others because they need money. Still others because they simply have no other options in life.

Ben joined up because...well...he was bored.

Born the son of wealthy industrialist William Torie, Ben was a millionarie long before he got anywhere near the military. Not, mind you, because he had the money simply given to him; indeed, all he ever recieved from his father in that area was a sizeable loan upon his eighteenth birthday. A loan which Ben promptly repaid a month later, having taken his seed money and tripled it in value.

From there Ben proceded to invest in all manner of businesses across the country, particularly favoring those that others had written off as lost causes. Though this strategy seemed risky, the end result spoke for itself; no matter how random his methods seemed, money continued to flow into his bank account.

A few years passed. Ben was gaining money faster than he could ever spend it. He was a clear success, his business crushing all oppostition. And then, like a random lightning bolt from the sky, he simply stopped caring. As he saw it, there was no point in continuing - he'd won. From here on out, it'd simply be the same boring routine of one corporate success story after another, his life consumed with pie charts and spreadsheets.

A week later Ben had turned his financial holdings over to his father for safe-keeping and joined the Air Force on what can only be called a whim. The heart-attack his father had ten-minutes later was thankfully a rather mild one, as far as those things go.

As in business, Ben's unorthodox approach to things had made him quite the surprising success in the military. Admitidly, his tendency to give only lip-service to standard rules and regulations infuriates some. Little can be done to deny his constant successes in the face of all manner of odds though, leaving his superiors with little choice time and time again but to promote him to a higher rank.

Which brings us to how he's ended up in leading this particular mission. Interestingly enough, there are two entirely different minds on the matter - both of which quite strongly believe he is the right man for the job.

Those who can see his success and appreciate his ability to adapt to any situation believe Ben to be an excellent canidate for this sort of thing. After all, he had a charisma which cannot be denied, a creative solution for ever occasion and, most importantly, he's never failed before.

Those who are consistently angered by Ben's manner of handling his assignment simply see it as a chance to finally prove his way wrong. Those with particularly dark hearts even see it as a chance to finally be rid of him for good.
 
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DanMcS – I am using a mix of the basic Dragonstar background with some Stargate added it. The one main aspect that I have changed is that there is no one “Empire”. The good and bad dragon have a shaky peace, not an alliance. Also lots of independent Wild Space around, with independent worlds and little kingdoms. Your background looks ok to me.

Knight Otu – looks good. As for your basic weapon I thinking an Adamantine sword (either a Bastard Sword or Long Sword; your choice). The sword might have something extra different about it… I am still debating, but it would ‘change’ over time.

Keia – sounds fine to me. If you want to play a doomed civilian that is ok with me BUT I think I would just prefer to play the civilian as an NPC which is totally cool. Of course I am going to make him/her very non-combat, dependent on the rest of the players to keep him/her alive.

Gramcrackered – just skimmed your background but looks good.


OK hope to see a few more characters written up in the next day or so. I will NOT be checking stats and numbers very close until Thursday as I am not at home yet. I will then. Overall they look good but I have not checked any numbers.

Anyway talk to you all soon…
 

Edited my sheet to include basic equipment and reputation. Might want to double-check the equipment bit; I just took my best shot based off what you've said do far.
 

Lieutenant Simon Coville “Doomed”
Smart Hero 3 / Field Scientist 3

Law Enforcement [Gather Information, Listen]


Description: 28 year old Caucasian male, standing 6’1” and weighing about 185, with blue eyes and curly black hair. Simon’s skin tone has a slight pallor to it, from his lifetime indoors. Some sun would definitely improve his overall appearance. Simon wears black rimmed glasses for reading or research [and often forgets and leaves them on afterward].

Personality:
Simon spent a great deal of his time as a researcher for the Air Force right out of college, and has a minimum of training (almost none in live combat situations). However, his intuitive and investigative skills were deemed to be useful to a team considering the circumstances.

History:

Allegiance:
Age: 28
Gender: Male
Height: 6'1"
Weight: 195 lbs
Eyes: Blue
Hair: Black Curly cut short
Skin: Somewhat pale

STR: 12 [+1] (4 points)
DEX: 14 [+2] (6 points)
CON: 12 [+1] (4 points)
INT: 17 [+3] (10 points, +1 level)
WIS: 10 [+0] (2 points)
CHA: 14 [+2] (6 points)

Hit Dice: 2d6 + 3d8 + 12
HP: 38
Defense: 17 [10 + 2 Dex + 3 Int + 2 Class]
Initiative: +2
BAB: +2
Melee: +3
Ranged: +4
Speed: 30’

FORT: +4 [Base 3 + 1 Con]
REFL: +5 [Base 3 + 2 Dex]
WILL: +3 [Base 3 + 0 Wis]

REP: 2
AP: 9
Wealth:

Attacks-Weapons:
Melee To be Determined +3, 1d3 + 1 (20)
Ranged To be Determined +4, 1d4 (20)


Class Abilities: Linguist, Savant (Research), Smart Defense, Scientific Improvisation

Feats: Studious, Alertness, Educated (Bonus Feat-Smart), Gearhead, Personal Firearms Proficiency [Occupation], Point Blank Shot (Bonus Feat – FS), Heroic Surge

Skills [Total Bonus / # of Ranks]:
Balance +2 / 0
Computer Use +10 / 5 [Gear head +2]
Craft:
- Electrical +9 / 6
- Mechanical +5 / 2
- Pharmaceutical +4 / 1
Decipher Script +11 / 6 [Studious +2]
Demolitions +3 / 1
Disable Device +4 / 1
Gather Information +9 / 7
Investigate +9 / 6
Knowledge:
- Arcane Lore +10 / 5 [Educated +2]
- Behavior +4 / 1
- History +9 / 4 [Educated +2]
- Physical Sciences +6 / 3
- Streetwise +4 / 1
- Technology +12 / 9
- Theology and Philosophy +7 / 4
Listen +8 / 6 [Alertness +2]
Navigate +9 / 6
Read/Write (Arabic, Spanish, Russian)
Repair +11 / 6 [Gear head +2]
Research +14 / 6 [Studious +2, Savant +3]
Speak Language (Arabic, Japanese, Hindi, German, Spanish, Russian)
Spot +2 / 0 [Alertness +2]


Languages: English (s/w), Arabic (s/w), Spanish (s/w), Russian (s/w), Japanese (s/-), Hindi (s/-), German (s/-)

Equipment:
To be determined
 
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Karl,

here is my doomed character. I used the law enforcement rather than the military because I wanted his training to be light (more of the researcher than the military guy).

Still have to add basic gear and he's ready to roll.

Keia
 

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