I'm not completely happy yet, but I'll post what I have. If anyone has suggestions...
I've added the stats for the HK MP5, Beretta and light duty vest. If I should change that, say so.
1st Lt. Jerrell West, Male Human
Medium Humanoid (Human), Strong 3/Slayer 3
Age: 29 years
Height: 6’
Weight: 182 lb
Occupation: Military (Skills: Hide, Move Silently, Survival; Feats: Personal Firearms, Light Armor Proficiency)
Reputation: +0 (+0 Strong, +0 Slayer)
Allegiances: USA, (Earth)
Speed: 30 ft.
HD: 3d8+6 (Strong) plus 3d8+6 (Slayer)
HP: 50 hp
Str: 16 [8] (+3) +1 level
Dex: 14 [6] (+2)
Con: 14 [6] (+2)
Int: 14 [6] (+2)
Wis: 12 [4] (+1)
Cha: 10 [2] (+0)
Base Attack: +6 (+3 Strong, +3 Slayer)
Grapple: +9
Defense: 21 (22 against melee attacks)[+2 Strong, +2 Slayer, +2 Dex, +5 light duty vest (+1 Defensive Martial Arts)]
Initiative: +2 (+2 Dex)
Fort +6 [+2 Strong, +2 Slayer, +2 Con]
Ref +5 [+1 Strong, +2 Slayer, +2 Dex]
Will +4 [+1 Strong, +2 Slayer, +1 Wis]
Action Points: 9
Attacks
Adamantine longsword (+2 natural enhancement) +11/+6; 1d8+7 slashing; 19-20/x2
mw combat knife +10/+5 1d4+5 piercing; 19-20/x2; Range Increment 10 ft.
HK MP5 +8/+3; 2d6 ballistic; 20/x2; Range Increment 50 ft.; semi and auto; 30 box
Beretta 92F +8/+3; 2d6 ballistic; 20/x1; Range Increment 40 ft.; semi; 15 box
Skills: [30 Strong, 15 Slayer]
Balance +3 [+0 StH, +3 Slr, +2 Dex, -3 armor]
Climb +6 [+4 StH, +2 Slr; +3 Str, -3 armor]
Hide +7 [+6 StH, +2 Slr; +2 Dex, -3 armor]
Jump +5 [+3 StH, +2 Slr; +3 Dex, -3 armor]
Listen +1 [+0 StH, +0 Slr, +1 Wis]
Move Silently +7 [+6 StH, +2 Slr; +2 Dex, -3 armor]
Search +3 [+1 [2] StH, +0 Slr, +1 Int]
Spot +1 [+0 StH, +0 Slr, +1 Wis]
Survival +8 [+6 StH, +2 Slr; +1 Wis]
Swim -3 [3 StH, +2 Slr, +2 Str, -10? gear]
Feats: Advanced Firearms Proficiency, Archaic Weapon Proficiency (B, Human), Defensive Martial Arts (B, Slayer3), Light Armor Proficiency (B, Occupation2), Medium Armor Proficiency, Personal Firearms Proficiency (B, Occupation), Power Attack (B, Strong2), Simple Weapon Proficiency (B, Starting), Weapon Focus (melee weapon?)
Talents (Strong): Melee Smash, Improved Melee Smash (+2 melee damage)
Talents (Slayer): Detect Shadow, Shadow Immunity (1/-)
Equipment: Adamantine longsword (4 lb), H&K MP-5 SMG, with shoulder sling internal sound/flash suppressor, & Illuminator (8lb) + 2 extra full clips (1.5 lbs), Berreta 92f Autoloader Pistol, with shoulder holster (3.5lb) + 2 extra full clips (1 lb), masterwork combat Knife (1 lb), Lght-Duty Vest (8 lb), Snow-camo combat fatigues (3lb.), Light weight snow-camo thermal jacket (2lb.), Mesh vest 2lb with oversized range pack (3lb) (add +3 to STR for carrying capacity D20Modern pg.121) , Military grade walkie-talkie with throat mic (1 lb), Flash,anti-glare goggles (2lb), First Aid kit (allow stabilization at -2 Treat Injury) (3lb), 3 day's worth of MRE's (3lb), 2 Fragmentation hand grenades (2 lb), 2 Smoke hand grenade (4 lb)
Load: 52 lb.
Carrying Capacity: 76/153/230 lb. (116/233/350 lb. with mesh vest)
Wealth: ?
Language Skills: Read/Write English; Speak English
Description: Jerrell “Jerry” West is a man slightly above average in size at 6 feet, and weighs 182 pound. He has brown eyes and short brown hair, but no beard. During his time of service, he suffered a few scars, but no serious injuries.
Background: Jerrell, second son of a small family, decided to join the armed forces early in his life. Apart from infantry training, he specialized in hand-to-hand combat and recon. He always was fascinated by medieval weapons, and trained with them when he had the time. It might have been this fascination that he was one day approached for “special training.”
And an unusual training it was - and one with shocking revelations. A “stargate”, Jerrell was told, existed in a military base, which had been used to visit a remote planet. On this planet, the team fought creatures that should not exist according to modern science - magical creatures, and even a great dragon. Most officials believed that the gate led only to that single planet, but one general managed to convince the appropriate people that it would be better to prepare for the possibility that the gate reopens.
The training, made easier by the material that the earlier mission brought back, only rarely proofed fruitful, and only a small number of soldiers could really be considered prepared - perhaps a spark of some kind was needed, one that had entered the world when the gate was first opened, some thought.
Then, one day, and much sooner than even pessimists would have assumed, the gate reopened, and military personell was killed or abducted. Jerrell, as the one who seemingly had made the most progress, was ordered to join the team that would travel through the gate on a rescue mission.