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D6 Star Wars Adventure, Supplements and Rules

My first ed campaign, players routinely STARTED with 5d in their favorite skills, and went up from there.

If you used First Edition as written, then you didn't have too many skills at 5D.

There are two methods, in 1E, for creating characters. The first is to select a template and customize it by adding skills. You get 7D to distribute, and you can increase by 2D max.

The Smuggler, Roark Garnet, is the example used, and that character only has two skills in the 5D range.

Blaster 5D+1
Dodge 4D+1

Starship Piloting 5D +2

Bargain 4D

Brawling 4D



Looking at the Templates, there are just a few ways to get to 6D.

-- A Perception skill for an Arrogant Noble, Ewok, Old Senatorial, or Gambler

-- A Knowledge skill for an Armchair Historian, Old Senatorial, Young Senatorial, or Laconic Scout

-- A Dexterity skill for a Bounty Hunter or Outlaw

-- A Mechanical skill for a Brash Pilot

-- A Technical skill for a Tongue-Tied Engineer

-- A Strength skill for a Tough Native or Wookiee



About half of the templates (13 out of 24) allow 6D skills, and of those, it is usually only in one area (under one attribute). The Old Senatorial is the only template where two 6D skill areas are allowed, and that's in Knowledge and Perception. The Wookiee is the only template where 7D is possible, and that's in his Strength.





The second way is to create your own template. You get 18D to distribute amongst the six attributes, but no attribute can be higher than 4D. There, again, 6D is the max, but you must have at least 2D. That means a newly created template can only have two attributes at 4D.



Once you start using two or more actions, your dice pool diminishes rapidly.



....and went up from there. After 3 months of play, several players were in the 7D range.

You must be a pretty generous game master, or you guys play a lot. The game suggest 3-10 skill points per adventure, plus some bonus points. Figure 4-15 points, as suggested in the book. That's an average of 10 points. Starting with 5D, it would take 3 adventures, on average to get to 7D. And, that's IF you game master will let you hold skill points until you complete another mission and not make you spend them all when you earn them.

Adventures the length of the WEG Star Wars type take about 6-8 game sessions to complete. 4 sessions if you're really, really quick. 12-24 game sessions is hard to get in three months. Even if you played every weekend, that barely qualifies at 12 sessions.





And the 1E GG series showed the heroes and villains of the movies to have skills in the 10D to 14D range.

Hmm. I'll need to check that. But, the 1E Star Wars Sourcebook has....

Luke's highest skill is Repulsorlift Op and Airspeeder Op, both at 8D His higest Force Skill (at the Battle of Yavin, when 1E is set) is only 3D.

Leia's highest skill is also at 8D, for Cultures, Command, and Bureaucracy.

Han's highest skill is Starship Piloting 10D

Chewie's highest skill Starship Repair 10D +2.

Mon Mothma's highest skill is Buracracy and Cultures at 10D +1.

Lando's highest skill is Gambling a 9D +2

R2's highest skill is Astrogation 10D

C-3PO's highest skill is Languages 12D

Obi-Wan's highest skill is Lightsaber 11D

Yoda's highest skill is Force Control 14D (He's a true bad-ass).

Boba Fett's highest skill is Blaster 9D

Vader's highest skill is Force Sense 12D (Also a true bad-ass).



That doesn't seem to match up with what you way about the 1E GG.







If I were to "reinvent" WEG d6, I'd use rolled dex for initiative, declare actions low to high, resolve high to low; I'd use 1E core style scaling - except that I'd add fighter-to-capships using the same rules person to fighter scale. Haste, full round defenses add to TN, reaction defenses replace TN.

Out of all of them (and I do like all versions of D6 Star Wars), plain, basic, 1st edtion--just using the core rulebook with not Rules Upate or Rules Companion), is pretty damn sweet. Balanced rules. Quick, swashbuckling action.

IT's STAR WARS, MAN!

IT'S STAR WARS!
 

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I'm curious about the 1E GG, so I compared it to the same characters in the 1E Star Wars Soucebook.

After checking, the characters in both books are exactly the same.



The only difference I found was for Luke Skywalker. In the Star Wars Sourcebook, he's given a Blank Skill (A new skill) called Airspeeder Op 8D. I can see why this was omitted (shouldn't have been a blank skill to begin with) because Repulsorlift Op covers airspeeders, and Luke has 8D in that skill as well.
 

In sum: Even a hero like Luke Skywalker falls within what I was saying above. He has Blaster 6D, which is damn good. If he runs and takes two shots, or if he Dodges, runs, and shoots, he's attacking with 4D.
 

Here's a question for you Star Wars D6 fans.

Does a character have to be aware of an attack in order to use his Dodge skill?



One argument is that this is a swashbuckling adventure, so, yeah, if you sneak up on a Stormtrooper and ram a blaster into his back, he still gets to use his reaction skill to make it harder for you to hit him.

The other argument is that Dodge is a skill use, directed by the player/character, so the character must be aware of an incoming attack in order to use it.





What about if the target is sleeping? Prone and stunned? Does the character using a reaction skill have to be conscious?
 

Here's a question:

In Star Wars, vessels have the Hyperdrive for FTL speeds and their regular maneuver drives for STL speeds.

But....it seems that ships can move FTL without, or close to FTL, without the hyperdrive.

There are three examples that I can think of--


1. The first one happens in The Empire Strikes Back, when the Falcon escapes Vader's fleet by floating away with the garbage. The Falcon's hyperdrive is down, and Han says that they're in the Anoat system. With the hyperdrive down, the ship travels (time is not shown, but it's not years and probably not months), to Bespin.

2. Then, in the Shadows of the Empire comic (which was semi-official at the time), the hyperdrive on the Slave I gets shot up, and Boba Fett needs to find another system in which to lay low and make repairs. He does so, but the Bounty Hunters chasing him (trying to get Han Solo in the carbomite before Fett delivers him to Jabba The Hutt), show up for another fight.

3. In The Phantom Menace, the hyperdrive broken when the ship carrying Princess Amidala & Co. run the blockade of Naboo. They travel from Naboo to Tatooine with a busted hyperdrive, and it is on Tatooine that they fix the hyperdrive.



So, how is this possible?






In the WEG RPG, vessels have a backup hyperdrive that is much slower than the main hyperdrive.

Does anyone know of an "official" explanation? Something out of a novel, maybe?
 


That's mainly just film makers not really understanding the speeds and distances involved in subliminal travel between star systems. Hell, if you can get to another star system that fast without a hyperdrive, who needs a hyperdrive?

This is the series which does the Kessel Run in "under 12 parsecs" and has a ship which can make "point five past light speed".

Sure, that can all be retroactively explained away, but we all know the truth - Lucas didn't understand that stuff.
 

Next question:

What happened to the money?

In A New Hope, Han Solo is seen loading the Falcon with boxes which can be assumed to hold Solo's reward for rescuing Princess Leia. We all know Solo leaves the Rebel Base but returns at the end of the battle to save Luke and allow him to proton the exhaust port on the Death Star.

All that money--enough to pay off Jabba. What happened to it? Where did it go? Solo's retirement plan?

Solo sure didn't pay of Jabba, we all know.

So, where's the bucks?
 

Here's a question:

In Star Wars, vessels have the Hyperdrive for FTL speeds and their regular maneuver drives for STL speeds.

But....it seems that ships can move FTL without, or close to FTL, without the hyperdrive.

There are three examples that I can think of--


1. The first one happens in The Empire Strikes Back, when the Falcon escapes Vader's fleet by floating away with the garbage. The Falcon's hyperdrive is down, and Han says that they're in the Anoat system. With the hyperdrive down, the ship travels (time is not shown, but it's not years and probably not months), to Bespin.

2. Then, in the Shadows of the Empire comic (which was semi-official at the time), the hyperdrive on the Slave I gets shot up, and Boba Fett needs to find another system in which to lay low and make repairs. He does so, but the Bounty Hunters chasing him (trying to get Han Solo in the carbomite before Fett delivers him to Jabba The Hutt), show up for another fight.

3. In The Phantom Menace, the hyperdrive broken when the ship carrying Princess Amidala & Co. run the blockade of Naboo. They travel from Naboo to Tatooine with a busted hyperdrive, and it is on Tatooine that they fix the hyperdrive.



So, how is this possible?

It has a backup hyperdrive. Duh.

In the WEG RPG, vessels have a backup hyperdrive that is much slower than the main hyperdrive.

Does anyone know of an "official" explanation? Something out of a novel, maybe?

The official explanation is that, as per WEG, most ships (but not fighters) have a backup hyperdrive. The same is true in the later games, as well, all of which have approval from LFL to include that element.

Note that the backup is limited (per current RPG canon) to "about 25 light years" and to much slower speeds (the best I can recall is x8)...

To give you an idea, there are 26 star systems within 25 LY of Sol. (133 within 50 LY.) Not counting types L, T, and Y (Brown stars and brown dwarfs). So, pretty much, anywhere in the galactic disk, 25 LY should be enough to find some resources. http://www.atlasoftheuniverse.com/50lys.html
 

Next question:

What happened to the money?

In A New Hope, Han Solo is seen loading the Falcon with boxes which can be assumed to hold Solo's reward for rescuing Princess Leia. We all know Solo leaves the Rebel Base but returns at the end of the battle to save Luke and allow him to proton the exhaust port on the Death Star.

All that money--enough to pay off Jabba. What happened to it? Where did it go? Solo's retirement plan?

Solo sure didn't pay of Jabba, we all know.

So, where's the bucks?

In the Marvel comics (and repeated in the Star Wars novel Scoundrels), Han & Chewie get jumped by pirates shortly after Yavin and have their money stolen.
 

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