Hellgrammite
First Post
I actually started working on this this morning. Still got some changes to work out, but I feel it is a decent conversion from 3.5 so far.
The daelkyr's stone to flesh ability here I made to allow him to convert stones to weapons. In actuality the power is much more diverse, but for the sake of combat this is all he needs.
Daelkyr – Level 27 Aberrant Humanoid: Level 27 Elite Controller
HP:514; bloodied 257
AC: 43
Immune: disease, fear, poison, charm
Aura of Madness Aura 2; at the start of each enemy’s turn, if that creature is within the aura, the Daelkyr targets that creature with confusion power.
Str:27 (+21) Dex: 20(+18) Con: 29(+22) Int: 25(+20) Wis 21(+18) Ch 28(+21)
Slam: +31 vs AC; 2d10 + 10 Necrotic damage and target is stunned (save ends).
Symbiont Tentacle: Reach 3;+32 vs AC; 3d8 + 5 Necrotic and psychic damage, and ongoing 5 poison damage (save ends).
Vile attack-Bastard Sword: Weapon +31 vs AC 1d10 + 10, psychic damage, and the target is weakened (save ends).
*this is an example, see vile stone for details.
Vile attack-Javelin: Weapon Ranged 10/20; +31 vs AC 1d6 + 10, psychic damage, and the target is weakened (save ends).
*this is an example, see vile stone for details.
Flesh Storm: standard; at will – Necrotic, psychic, poison; weapon
The Daelkyr makes two symbiont Tentacle attacks, and one vile attack if able.
Confusion(minor; recharge 4,5,6): (Charm) Close Burst 2; +32 vs Will, the target charges its nearest ally, and makes a melee basic attack against it(save ends). If a target saves, it gets a +2 bonus to will saves for the rest of the encounter (bonus does not stack with itself, ends after encounter).
Aberrant Earth(standard;encounter) Polymorph, Necrotic Zone
Area burst 4 within 15; the ground morphs into pulsing organic material, fleshy tentacles sprout and attempt to overwhelm target(aberrants are immune), +30 vs. Reflex; the target is restrained (save ends). If a creature begins its turn within the zone, or attempts to move within the zone, it must make the save or be restrained(save ends). The zone is difficult terrain. Any creature that starts its turn in the zone takes 10 necrotic damage. The zone lasts until the end of the encounter.
Alien Mind: immediate interrupt: Any Creature that attempts to attack the Daelkyr’s mind (Charm) or to read its mind, +33 vs Will, suffer the effects of Confusion power.
*Vile Stone: minor; recharges when the Daelkyr hits with a melee attack- Polymorph: The Daelkyr can morph any stone it is currently holding into any melee weapon it wishes(medium sized). The weapon becomes organic in composition, made of bone and flesh which allows for it to make a vile power attack.
The daelkyr's stone to flesh ability here I made to allow him to convert stones to weapons. In actuality the power is much more diverse, but for the sake of combat this is all he needs.
Daelkyr – Level 27 Aberrant Humanoid: Level 27 Elite Controller
HP:514; bloodied 257
AC: 43
Immune: disease, fear, poison, charm
Aura of Madness Aura 2; at the start of each enemy’s turn, if that creature is within the aura, the Daelkyr targets that creature with confusion power.
Str:27 (+21) Dex: 20(+18) Con: 29(+22) Int: 25(+20) Wis 21(+18) Ch 28(+21)



*this is an example, see vile stone for details.

*this is an example, see vile stone for details.

The Daelkyr makes two symbiont Tentacle attacks, and one vile attack if able.


Area burst 4 within 15; the ground morphs into pulsing organic material, fleshy tentacles sprout and attempt to overwhelm target(aberrants are immune), +30 vs. Reflex; the target is restrained (save ends). If a creature begins its turn within the zone, or attempts to move within the zone, it must make the save or be restrained(save ends). The zone is difficult terrain. Any creature that starts its turn in the zone takes 10 necrotic damage. The zone lasts until the end of the encounter.
Alien Mind: immediate interrupt: Any Creature that attempts to attack the Daelkyr’s mind (Charm) or to read its mind, +33 vs Will, suffer the effects of Confusion power.
*Vile Stone: minor; recharges when the Daelkyr hits with a melee attack- Polymorph: The Daelkyr can morph any stone it is currently holding into any melee weapon it wishes(medium sized). The weapon becomes organic in composition, made of bone and flesh which allows for it to make a vile power attack.
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