jmartkdr2
Hero
It's in the Core Rulebook, if you can find a copy.OK, going to have to source a book.
It's in the Core Rulebook, if you can find a copy.OK, going to have to source a book.
Most people who play D&D actually want to be playing this game, as a fast, strategic, thematic experience.
I think in 2025, for newer players (i.e., players who don't play from an OSR perspective) I think this is correct. I'll go further and say that DaggerHeart has the themes that WotC wants in an RPG. It is very much not "kick in the door" style play, and I think WotC wants to move in that direction.Reading a review, for those who have played, do you believe this is accurate in regards to DH being 'this'?
I think it does indeed feel like a 5e D&D game out of the box, just better in ways. Especially the initiative system. That’s huge to me.Reading a review, for those who have played, do you believe this is accurate in regards to DH being 'this'?
No real way to answer that generally, but I know I'd much rather play Daggerheart than 5E.Reading a review, for those who have played, do you believe this is accurate in regards to DH being 'this'?
And another benefit at least with my group is that the players aren't so keen to roll the dice (even though 54% of rolls are with Hope), so you don't get the classic "I roll Perception" or "I roll Persuasion"-type behaviour which is kind of endemic to all but the very best-run (or weirdly run lol) 5E groups and indeed to an awful lot of RPGs (even if it's sometimes phrased as "I want to roll Persuasion < immediately rolls dice before DM can comment >".The hope/fear dice make every roll matter so players pay more attention to individual rolls. And as a fan of fiction-first and PbtA games, the whole success with fear, failure with hope thing just sings for me.
I mean, that definitely seemed to be true for my group, and it is definitely a fast, thematic, strategic experience. I'm not sure I actually agree that "most" people who play D&D want that, I think some people really some procedural elements to D&D, like the little rituals like rolling initiative, but I feel like those people generally aren't huge fans of any RPG that isn't super-trad and preferably just D&D wearing a hat.Reading a review, for those who have played, do you believe this is accurate in regards to DH being 'this'?
Are they Magic card sized?I need to make tarot sized cards

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.