Daggerheart General Thread [+]


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I'll take a more in-depth look later, but I want to compliment you for putting in some serious work!
I do have a side question though. What was the motivation for 2006 specifically?

Heh. So a little bit of personal nostalgia (I moved away in 2004), coming in pre-smartphone era in that technological inflection point, and shifting the dates around to bring in a couple of real life building completions (the Experience Music Project and something else?) that are just cool landmarks to drop mystical stuff into.

Edit: maybe I should grab the guns from the Drylands frame, although the revolver/pistol might need a tweak.
 
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Anyone know when the Void stuff becomes official? Is there upcoming books or are they intending to release it digital?

And what about the new Domain, I assume all the cards will have to come out at some point.
 

Edit: maybe I should grab the guns from the Drylands frame, although the revolver/pistol might need a tweak.
The revolver is easy but important to tweak even for Drylands, just change the mechanics from the needlessly fiddly (and fictional-positioning-limiting - you can never, ever, ever "fan the hammer", for example):

Six Shot: Place 6 Ammo tokens on your character sheet. Spend 1 Ammo token to make an attack. You can mark a Stress to regain spent Ammo tokens.

To to the mechanics which both the Black Powder Revolver and Magus Revolver use:

Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

And increase the damage die from d6+1 to d8 (so it has the same average but scales better as you level up), otherwise it's just objectively inferior to a hand crossbow, which doesn't have to track ammo or roll, and otherwise has identical stats (and fictional positioning-wise, doesn't make a loud noise)! Which is not a good look for a "Western" setting!

I'd also make it possible to gain a benefit from dual-wielding pistols without spending Hope by making it so "Small Revolver" had the following feature (but otherwise stayed the same, including d6+1 damage), entirely replacing the current one:

Paired: +2 to primary weapon damage to targets within Far range
 

Yeah, I’ll have to sit down and think if I want to significantly change things weapon wise (most of the time in an urban fantasy story guns are often no more effective then anything else or even less so).
 

Anyone know when the Void stuff becomes official? Is there upcoming books or are they intending to release it digital?

And what about the new Domain, I assume all the cards will have to come out at some point.

Nobody knows. I suspect that Player Pack kickstarter will let them know if releasing (say) a 'Witch Pack' is a feasible way to expand the game of if we will get a big release at some point. In various interviews, Rowan has described all the stuff they've been doing as 'spooky stuff' so maybe there will be a Halloween timed release announcement?
 

As an extrapolation of a thought I had earlier, what setting elements do you believe could be (need to be?) expanded upon for just the basic Class assumptions?

Gods
Patrons (Warlock)
Nations and/or Military Organizations
Thief Networks
Wizard Schools?
Druid Orders?

Anything else right now?
 

As an extrapolation of a thought I had earlier, what setting elements do you believe could be (need to be?) expanded upon for just the basic Class assumptions?

Gods
Patrons (Warlock)
Nations and/or Military Organizations
Thief Networks
Wizard Schools?
Druid Orders?

Anything else right now?

Depends entirely on where you want to go. A lot of those are D&Disms that may not be required (what if wizards only learn in a Sith Master / Apprentice style? Or they bind with Codexes that are actually AI matrices? Etc).

I built out the shell of everything you listed apart from Patrons for my classic D&D-trope thing though [dropbox PDF link].
 

I haven't read the whole thread....who is playing on a VTT, and what are your thoughts? I am not sure I want to enter a lot of data into Foundry, but I read the roll20 (which I don['t use as it's generally not great) implementation is not good....
 

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