Daggermaster - weapon advise?

A Dex mod of 11 is not only unlikely, it's impossible. Starting with an 18, +2 from race, +2 from Demigod, +2 in heroic, +3 in paragon, +3 in epic = 30, for a mod of +10 at level 28. That is currently the highest you can possibly get any single score in the game. So I guess bloodiron is the way to go ;)

You forgot the extra +2 from the DMs custom, homebrew ultimate rogue race :P

And yes, bloodiron is the way to go if you don't care about when the damage occurs.

As for avoiding the d4? If you feel that strongly, pick up a kukri: +2/d6, brutal 1, counts as a dagger (technically only for rogue weapon talent, but I doubt any DM would begrudge you this).
 

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You forgot the extra +2 from the DMs custom, homebrew ultimate rogue race :P

And yes, bloodiron is the way to go if you don't care about when the damage occurs.

As for avoiding the d4? If you feel that strongly, pick up a kukri: +2/d6, brutal 1, counts as a dagger (technically only for rogue weapon talent, but I doubt any DM would begrudge you this).

Any RPGA DM would =( and the point of the daggermaster paragon path is that you are in fact using a dagger and not a superior weapon. The path is extra appealing to any artful dodgers who are not likely able to take light blade master due to the 17 strength requirement, since they would not be able to expand crit range without that.

And don't forget at level 12 you get a daily utility that allows you to increase your dagger damage die by one size.

And in Epic you could always take Eternal Defender by taking a multiclass fighter feat with it's way lower 13 strength requirement. At 24th level you'd be using a large dagger that you could boost to a D8 once a day with daggermaster and have reach 1 with it =P But the 26 utility would be wasted with your low strength.
 

If you are focused on maximizing your critical damage, then a Bloodiron weapon with the Feats Devastating Critical and Rogue Weapon Mastery is probably the best way to go.

A +3 Bloodiron Dagger with the above feats at Paragon does Max damage +4d10+2d4 extra damage on a critical hit, which the target takes again at the start of your next turn unless its dead. This averages out to ~27 points of damage, done twice. Pick up a War Ring (LVL16) from the AV to add an addition d10 critical damage or 2d10 w/ a daily power and the possibility to max the crit damage after a milestone (68 damage twice with the above example!).

If you are not seeking to maximize your critical damage, I suggest a Footpad's friend dagger or Subtle Dagger. These will add a static damage bonus onto your attacks with Combat Advantage which are very helpful if you are not rolling those 18+ rolls for crits.

W = 1-4 is liberating. You are not a slave to pick the encounter or daily with the highest W mod, you can pick them based on what else they do.
I feel the exact same way! I can focus on attacks that have the best effects or tactical uses, which to me has been the most effective way of nullifing enemies and making them easier for my party to take down.
 

Excellent

Thanks some very interesting insights.

You have me convinced of Daggermaster and liberating myself from the highest W modifiers, I like that.
I have a few questions.

1. Daggermasters Action - I dont get this. Why spend an AP to re-roll an attack. When you can just spend an AP to have another attack.

2. Brutal Scoundrel Daggermaster with high Dex and Strength - what do you reckon ?
 


Thanks some very interesting insights.

You have me convinced of Daggermaster and liberating myself from the highest W modifiers, I like that.
I have a few questions.

1. Daggermasters Action - I dont get this. Why spend an AP to re-roll an attack. When you can just spend an AP to have another attack.
One case: You've just used a daily and missed. Instead of burning another daily or encounter, just reroll the one that you've already spent. Extra good if you're an elf - 1.5 rerolls per encounter!
Edit: ninja'ed by infocynic.
Istar said:
2. Brutal Scoundrel Daggermaster with high Dex and Strength - what do you reckon ?
Don't see why not. As someone pointed out, Daggermaster is really nice for trickster rogues who won't have the Str to get Light Blade Mastery, but even if you will, 18-20 crit is beautiful. I don't think there's any reason Brutal Scoundrel doesn't mix well with Daggermaster.
 

Daggers are also light thrown weapons, which allow you to go in and out for the kill. Most of your powers don't care about melee or ranged, so you can do whatever is the best thing to do at any given time. Other classes do not have that flexibility.

Using an AP to reroll an attack is great if said attack was a daily. Then it's just like having another use of the daily.

Plus, that +1 to hit is really sweet, making up for the slightly lower damage of the dagger.
 

Daggers are also light thrown weapons, which allow you to go in and out for the kill. Most of your powers don't care about melee or ranged, so you can do whatever is the best thing to do at any given time. Other classes do not have that flexibility.

Using an AP to reroll an attack is great if said attack was a daily. Then it's just like having another use of the daily.

Plus, that +1 to hit is really sweet, making up for the slightly lower damage of the dagger.

#1 reason to use an action point to reroll an attack power, hands down, no questions asked... If either Knockout or much later, Assassin's Point miss.
 

I am looking at Daggermaster for Rogue.

Yet the 1-4 really puts me off.

But I like the look of 18 to 20 crits.

How best to fix this little problem.

Another path is to grab a jagged weapon (adventurer's vault, min lvl 12, +3, crit on 19-20). Smaller crit range but it frees you up take a different paragon path. Lower DPR due to lack of extra bonuses (boni?) from crit (only 1d6 per +), but again, frees you up for other weapons. I have a Rogue who was once a fencing master. I've reskinned Shadow Assassin to be (check out this creativity) Fencing Master. Fits well thematically with the [Fencing Master's] Riposte damage on a miss.
 

I am looking at Daggermaster for Rogue.

Yet the 1-4 really puts me off.

But I like the look of 18 to 20 crits.

How best to fix this little problem.

Keep reminding yourself, that when you do critical all your sneak attack damage is maximised as well. :p
 

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