D&D General DALL·E 3 does amazing D&D art

D&D spell illustration challenge, day 26: Arcane Eye

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When you DM announces an adventure based on exploring a castle, Arcane Eye can really ruins his fun. Chimneys are overlooked.

Prompt: A lone mage with the appearance of an Indian-inspired shaman stands at the edge of a misty clearing, gazing toward a distant hilltop castle. He wears layered robes in earthy tones — ochre, deep red, and faded indigo — adorned with feathers, bone charms, and beaded patterns. His long, dark hair is braided with totems and small bells, and a ceremonial staff rests in his hand, carved with ancient runes and topped with a crescent of obsidian. Floating silently above his head is a large, translucent ghostly white eye, cloud-like, scanning the fortress ahead. Behind him, the forest is alive with quiet birdsong, but ahead, the looming castle rises in silence — its towers casting long shadows under a cloudy sky.

Commentary: And latrines. A valid reason to ask your DM about bathrooms in the plan he drew for the villain's hideout, at last! Also, I disliked, then liked, the Chtulhu bone charm.
 
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A side effect of this thread is remembering that there are a large number of spells that I dismissed as useless years ago, and... that hasn't changed 😂

Honestly, I didn't remember that Clairvoyance was worded like it is, so you can scry an unknown but self-evident place. I might memorize it more often now. Especially since my current campaign has just reached level 8 and we won't probably reach Scrying level (character level 9) for another real-life year. It is a slow paced campaign, we made level 3->8 in 3 years.
 

D&D spell illustration challenge, day 27: Arcane Gate
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Arcane Gate, for when your second floor is too far for Misty Step, using a 6th level spell is great.
Prompt: Inside a high-ceilinged stone chamber lit by flickering torchlight, two large perfectly circular rifts in reality hover in the air. Each one swirls with dense, pearlescent mist, completely obscuring whatever lies beyond. The gate nearest the entrance casts an eerie glow across the floor, its foggy surface pulsing slowly like a living thing. The second magical rift floats diagonally across the room, halfway up a crumbled staircase, mirroring the first with identical swirling haze. A wizard in deep violet robes stands nearby, one hand extended, etched glyphs of light circling his palm as he concentrates. Loose parchment and candle flames flutter in the arcane wind drawn between the two gates.

Comment: Why? Just why? It's at best highly situational and not worth memorizing.
 

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