D&D General DALL·E 3 does amazing D&D art

Got Daggerheart on the brain.

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D&D spell illustration challenge, day 30: Feeblemind

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Feeblemind was especially tough because it turned the party into caregivers.

Prompt: A full-body portrait of a classic wizard in elaborate robes, visibly stricken by a mental collapse. His posture is slouched, shoulders drooping, head tilted slightly as if struggling to focus. His eyes are wide but vacant, staring off without comprehension. His mouth hangs slightly open, jaw loose, as though trying to speak but failing to form thoughts. He clutches his arcane staff awkwardly with both hands — upside down — its crystal tip buried in the dirt. One of his sleeves is slipping off, unnoticed. Wisps of magical energy spiral chaotically around his head like broken thought-forms, glowing faintly green or blue. A small spellbook lies open and forgotten at his feet.

Commentary: there is a trope in many fantasy stories that everything was better in older times, including magic. So an old spell was necessarily more potent than a brand-new spell just devised by the top magic researchers. WotC made this trope true when they replaced Feeblemind (which reduced INT, WIS and CHA to 1) by Beffudle (which prevent form using a Magic action) at the same spell level. The older magic is absolutely more potent. Since the two editions are compatible between them, sorry, the only edition is compatible with itself, keep memorizing Feeblemind! Running 2 days late...
 




D&D spell illustration challenge, day 31: Bigby's line of Hand spells.

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Saving a falling child's life by casting Bigby's Hand at the exact right time can immensely improve your popularity with the locals.
To cause a child to fall from a window at the appropriate moment, refer to the Telekinetic Shove feat (bonus action on your turn).


Prompt: A lively street in a medieval town, filled with cobbled stones and timber-framed houses. In the foreground, a brown-haired, bespectacled enchantress in a practical adventurer's outfit — leather boots, traveler's skirt, utility belt — stands mid-cast. Her expression is alert and determined, one arm outstretched toward a falling child plummeting from a second-story window above. The boy is caught by on a massive, glowing spectral hand — translucent and golden with faint arcane runes — floating mid-air, the palm parallel to the ground. The child’s scarf flutters, and onlookers freeze in shock, some pointing. The wizard’s hair and robes swirl with magical momentum, and faint magical light coils around her fingers.

Commentary: I rather envisioned the palm to be open and under the child, but that's not exactly what I wrote and I was satisfied with the result as the hand stands ready to catch him. I like the dynamic pose of the characters and would only slightly redo a few faces.
 

Commentary: I rather envisioned the palm to be open and under the child, but that's not exactly what I wrote and I was satisfied with the result as the hand stands ready to catch him. I like the dynamic pose of the characters and would only slightly redo a few faces.
Indeed, this is one of those times I feel like the AI didn't assume things that any human would assume. The woman looking in a different direction from her spell is weird; the hand above the child is weird. It's more like it just dropped him, lol.

And again, woman = young woman.
 

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