D&D General DALL·E 3 does amazing D&D art

D&D spell illustration challenge, day 36 (5 days late): Comprehend Language

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GMs who want language to matter in their game will find a way to screw you anyway.



Prompt: Two mages stand facing each other in a candlelit ritual chamber, one holding a pinch of soot and tge other a pinch of salt on their open palms. Above their heads hover thought bubbles, each revealing what "football" means to them. The mage on the left, robed in deep blue, imagines a towering American football player, mid-tackle. The mage on the right, draped in emerald green, sees a lithe soccer player in mid-air kicking a ball. The mage on the right has a speech-bubble with football mentionned among arcane language. Their expressions are equally focused but utterly mismatched—eyes narrowed in perfect seriousness, oblivious to the disconnect. Arcane symbols swirl between them, glowing faintly as their shared incantation hangs in the air.
 

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D&D spell illlustration challenge, day 37 (4 days late): Cone of Cold.

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Cone of Cold, exists only because everyone and their dog is resistant to fire.

Prompt: A wide cone of blue light emerge from a stone mouth engraved on a door, engulfing three adventurers mid-action. The heroes are flash-frozen: one rogue frozen mid-dash with a shocked face, a wizard trapped mid-spell with a raised wand covered in snow, and a burly fighter frozen stiff, sword still raised. All three are rimmed in thick icicles, with frosty breath clouds lingering. Snowflakes and sparkles swirl in the aftermath. Some of their limbs are encased in ice.
 

D&D spell illustration challenge, day 38 (3 days late): Confusion

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At level 4, confusion has a 50% chance of depriving a creature of movement. Interestingly, most dragons lack the hover trait.

Prompt: A colossal, serpentine dragon with long whiskers and copper gilded scales lies confused at the center of a vast, smoking crater. Its elegant, flowing body coils limply among shattered earth and jagged stone, surrounded by swirls of fading magical energy. Above, a European-style sorceress on a flying broom hovers in place, gazing down solemnly at the fallen creature. She wears a long, dark cloak and a pointed hat slightly askew; her pale face is framed by chestnut curls, and she has emerald eyes. The sky behind her is bruised purple with streaks of dying light. Her posture is upright but tense, one hand gripping her broom, glowing with arcane residue.

Commentary: 20d6 falling damage won't one-shot your average ancient dragon, but on the next turn he might take to the sky again to rush at you... only to forget to fly the next round, leading to a cartoony death. Also, the emerald eyes moved to the dragon somehow.
 
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I'm still trying to work on my dinosaurs in the real world concept. It's getting better especially since I had the idea to ask the AI (ChatGPT in this case) how to work for what I want.
 

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