A theory on DOAM
Now that all 3 books of 5e are out, I can easily repeat my theory before as it is stronger.
Damage on a Miss is a technique used by designers to mitigate wasted or poor turns and give consolation prizes to players and DMs for turns which have no effect in gameplay.
DOAM works for daily spells/powers as it gives you something for using a scarce resource and having it fail on you.
DOAM worked in 4th edition because the accuracy rate was a steady 50-65% and most PCs had only a single attack with no way to improve accuracy. So 35-50% or all actions in the whole game are "Roll, Miss, Pass".
DOAM worked in 3e and Pathfinder because the game weakened the accuracy of multiple attacks so much. Late iterative attacks were luck rolls if you didn't use a feat or spell to raise accuracy significantly. It had many statistics, one being touch AC which could create the DOAM situation often.
Because of this I say Damage on a Miss is mostly unnecessary in 5th edition, it is required for 4th edition, and it might be needed in 3rd edition or Pathfinder.
In 5th, all casters get DOAM on their slotted attack spells and most warriors get a second equal attack at level 5. Warriors who don't get Extra attack have buff spells (bard, druid, cleric) or are encouraged to dual wield or stay at range. Barbarians get advantage to melee attack at will at a cost very early. Monsters also get multiple attacks early.
The only issue is Great Weapon users before level 5. Before they get a second attack, they suffer misses without the consolation of range & accuracy (bows), added AC and disadvantage on incoming attacks/bonus damage (weapon & shield), or a second attack (TWF).
Until you get that second attack, a GWF PC can spent many turns missing for 0 damage right in a foe's face with no huge Armor Class to warm them. GWF are low levels in 5e is disheartening. DOAM is a decent happiness booster.
Now that all 3 books of 5e are out, I can easily repeat my theory before as it is stronger.
Damage on a Miss is a technique used by designers to mitigate wasted or poor turns and give consolation prizes to players and DMs for turns which have no effect in gameplay.
DOAM works for daily spells/powers as it gives you something for using a scarce resource and having it fail on you.
DOAM worked in 4th edition because the accuracy rate was a steady 50-65% and most PCs had only a single attack with no way to improve accuracy. So 35-50% or all actions in the whole game are "Roll, Miss, Pass".
DOAM worked in 3e and Pathfinder because the game weakened the accuracy of multiple attacks so much. Late iterative attacks were luck rolls if you didn't use a feat or spell to raise accuracy significantly. It had many statistics, one being touch AC which could create the DOAM situation often.
Because of this I say Damage on a Miss is mostly unnecessary in 5th edition, it is required for 4th edition, and it might be needed in 3rd edition or Pathfinder.
In 5th, all casters get DOAM on their slotted attack spells and most warriors get a second equal attack at level 5. Warriors who don't get Extra attack have buff spells (bard, druid, cleric) or are encouraged to dual wield or stay at range. Barbarians get advantage to melee attack at will at a cost very early. Monsters also get multiple attacks early.
The only issue is Great Weapon users before level 5. Before they get a second attack, they suffer misses without the consolation of range & accuracy (bows), added AC and disadvantage on incoming attacks/bonus damage (weapon & shield), or a second attack (TWF).
Until you get that second attack, a GWF PC can spent many turns missing for 0 damage right in a foe's face with no huge Armor Class to warm them. GWF are low levels in 5e is disheartening. DOAM is a decent happiness booster.
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