Balesir
Adventurer
I'm far less "tuned in" to 3.x than I am to 4E, these days, but IIRC rogues still had lower HPs and lighter armour, plus fewer feats and so on to boost defences; the degree may have been different, but the essential story remained the same, in my view (as, indeed, it does in 4E, with fighters having even more good stuff in a face-to-face fight).I'm thinking 3E did the game (or at least the view of rogues) damage in this regard. In 3E, flanking is sufficient for a rogue to deal sneak attack damage. In 1E (I thought) a rogue needed to be hidden to use sneak attack (then called backstab).
Also, 3E took away a lot of the flavor / style difference between combat styles by factoring these into BAB (which is strictly comparable between classes: a +5BAB rogue fights equally as well as a +5BAB fighter, and equally as well as a +5BAB wizard) plus feats and class features, with the style differences shifted entirely to the feats and class features.
Yeah, I was really speaking about how it might be envisioned, rather than suggesting changing the system. The main point is that maybe a majority of "successful attacks" with brass knuckles or similar on heavily armoured guys will not really be "hits" with the ineffectual weapon itself.On the second point: A "hit" with brass knuckles might make no contact, but do hit point damage. A part of what hit points represent is "ablative luck". That is, if on average, three good attacks are necessary before obtaining a solid, debilitating hit with brass knuckles, that might be modeled with brass knuckles doing an average of 1/3 of the targets hit points on a successful hit. Whether one, all three, or just the last hit actually connects is not known, that being obscured by the combat model.
Going against a well armed and armoured guy with a cestus is pretty tough in the systems already - as it should be - if all else is equal. But the fact that it would be hard does not mean that someone desperate enough to do it couldn't win out with luck and good training.