Manbearcat
Legend
The point that always seems forgotten is that "miss" doesn't refer to the character missing with their attack. It refers to the player missing their target number on the d20.
Yup. I made that same observation awhile back when these threads sprouted up. It didn't get much traction. I assume this goes back to how people read rules texts; the "natural language" versus "gamist jargon" issue. I've never read concepts such as Saving Throw, Hit, Miss, AC as something that characters in the fiction would ever reference: "Man...Bob, that was a great Saving Throw you did to stave off that petrification effect. Good work. Keep it up."
Thats because "an attack" is an overall effort to do effective damage during the round. DoaM makes the answer to that question YES 100% of the time. The hit roll is then merely
a glorified damage multiplier. Does this fighter do greater damage or lesser damage this round?
We already have variable damage rolls for that.
By my way of seeing it, if you're going for a deeper grade of process simulation then it makes much more sense than the current model. The percentage of martial exchanges where something is lost which makes it more likely that you'll fail on the next martial exchange is the overwhelming majority. Any outlier to that is miniscule. Even if its just aggregate fatigue, DoaM models martial exchanges well (especially frenzied martial exchanges). 13th Age does a good job with this as only 5 % of exchanges ablate nothing.
I wonder if DoaM didn't ocurr on a natural 1 if folks would move away from "full revolt" mode.