First of all I must state that much prefer the current system of damage reduction (whether a 3E or 3.5E incarnation) over the 2E system of absolute immunity to weapons. I do, however, have several questions:
1) Damage reduction reduces damage per hit. How about attacks that deal damage per round? For example, let's say a werewolf is being conscricted - each round he takes per round damage. Would it be correct for me to assume that in this case damage reduction reduces the conscricting damage on a per round basis?
2) How does damage reduction work with swarms? Technically, swarms are treated as a single attack (or sometimes even per round damage), but this is just an aggregate number derived from mini-attacks - does damage reduction therefore completely eliminate swarm damage (since each individual mini-attack is too small to cause damage), or does it not work against swarms at all, or does it treat them just like a single creature/attack? How about traps consisting of multiple spikes causing damage listed as a single entry?
3) What are the effects of damage reduction on mini-damage? For example, if our werewolf goes to a mosquito infested ares, does he still suffer from mosquito bites, or are they (and other forms of mini-damage) ignored completely (both mechanically and in terms of RP)?
1) Damage reduction reduces damage per hit. How about attacks that deal damage per round? For example, let's say a werewolf is being conscricted - each round he takes per round damage. Would it be correct for me to assume that in this case damage reduction reduces the conscricting damage on a per round basis?
2) How does damage reduction work with swarms? Technically, swarms are treated as a single attack (or sometimes even per round damage), but this is just an aggregate number derived from mini-attacks - does damage reduction therefore completely eliminate swarm damage (since each individual mini-attack is too small to cause damage), or does it not work against swarms at all, or does it treat them just like a single creature/attack? How about traps consisting of multiple spikes causing damage listed as a single entry?
3) What are the effects of damage reduction on mini-damage? For example, if our werewolf goes to a mosquito infested ares, does he still suffer from mosquito bites, or are they (and other forms of mini-damage) ignored completely (both mechanically and in terms of RP)?