Falling Icicle
Adventurer
I've been scratching my head ever since I downloaded the sample characters, trying to figure out how things are going to work. One thing that has me puzzled is the way things are going to scale. I certainly hope that some of these powers will scale alot faster than +1/2 levels to damage. Even Rogues get 5 HP/level now, so unless the powers scale much quicker than that, HP will outpace damage very quickly.
For example, taking the starting Wizard character's magic missile, the damage starts at 2d4 + Intelligence (+5 in this case). The avergae HP of characters is around 20-30. Assuming ability score scaling of 1/2 levels is the only increase in damage that magic missile and other powers get, that Wizard at level 10 will be doing only 5 more points of damage, but a character could have 70-80 (or more) HP by then. At 1st level, it would take a Wizard an average of about 3-4 hits to kill someone. At level 10, it would take an average of around 5-6 hits. This gap will continue to grow as levels increase.
I hope they've accounted for this and that damage for all classes scales alot better than a piddly +1 every 2 levels.
For example, taking the starting Wizard character's magic missile, the damage starts at 2d4 + Intelligence (+5 in this case). The avergae HP of characters is around 20-30. Assuming ability score scaling of 1/2 levels is the only increase in damage that magic missile and other powers get, that Wizard at level 10 will be doing only 5 more points of damage, but a character could have 70-80 (or more) HP by then. At 1st level, it would take a Wizard an average of about 3-4 hits to kill someone. At level 10, it would take an average of around 5-6 hits. This gap will continue to grow as levels increase.
I hope they've accounted for this and that damage for all classes scales alot better than a piddly +1 every 2 levels.