Dark Heresy FOR THE EMPEROR!!! OOC thread - always recruiting, give a shout

I have never had a chance to play in the Warhammer RPG. My cousin was going to run it once, but we never got around to doing so.

Am in the process of acquiring the core rules, but probably looking at a guardsman. Will know more after I read the core rules again.
 

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I have never had a chance to play in the Warhammer RPG. My cousin was going to run it once, but we never got around to doing so.

Am in the process of acquiring the core rules, but probably looking at a guardsman. Will know more after I read the core rules again.

Allright, no worries.
 


Okay, working my way through the rulebook, trying to get a feel for the game while making a rough outline of a character. I want to make sure I understand this, though: it looks to me like bonuses are actually applied the opposite of the way I'm used to in most games: Since the idea is to roll below your target number, instead of adding bonuses to the result of a roll, I apply a bonus to the target number instead, correct?
 

Okay, working my way through the rulebook, trying to get a feel for the game while making a rough outline of a character. I want to make sure I understand this, though: it looks to me like bonuses are actually applied the opposite of the way I'm used to in most games: Since the idea is to roll below your target number, instead of adding bonuses to the result of a roll, I apply a bonus to the target number instead, correct?

Exactly. So if you have a Ballistic Skill (BS) of 30 and you take a half action to aim and a half action to shoot, you would have to roll a 40 or under since it modifies your BS by +10.

Generally, before you roll, the GM tells you what difficulty the action you are attempting is (-30 to +30) and any modifiers you are receiving (-30 to +30). From there, you roll the dice and figure out if you pass or fail. For every 10 above or below that you roll you receive an extra degree of success or failure, so in face-to-face game you might say (if you rolled a 7 when you need a 30) that you "Succeeded with two degrees."

Note that most tasks in DH have a difficulty modifier of +20, unless the task is more difficult than what a common person should expect or if there's a reasonable degree of failure (hitting a moving target, for instance, is a modifier of +0)

As a note, the highest that modifiers can go in any direction are -60 to +60. You won't run into it often unless you stack a bunch of crap together (like +30 for point blank firing, +20 from a full action aim, +10 from red dot sight. I did that once to turn a Genestealer into mush.)
 
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Okay, very rough and completely unfinished, but figured I'd post what I had and I can update this post going forward. Also gives me a post where I can make the rolls I need.

[sblock=rough stats]Home World: Void Born

Void Born skills: Language (Ship Dialect),

Void Born Traits:

Charmed: natural 9 with a Fate Point retains the Fate Point

Ill-Omened: -5 Fellowship traits with non-void-born

Shipwise: Navigation (Stellar)(Int) and Pilot (Spacecraft)(Ag) are Basic Skills

Void Accustomed: Immune to space travel sickness, and zero/low-grav is not Difficult Terrain

Starting Wounds: 11

Fate Points: 2

Starting Wealth: 56 Throne Gelt

Divination: "Be a boon to your brothers and bane to your enemies." +3 Fellowship

Characteristics:

Weapon Skill (WS) 30 (10 pts)
Ballistic Skill (BS) 30 (10 pts)
Strength (S) 25 (10 pts)
Toughness (T) 38 (15 pts +3 Witch Prickling)
Agility (Ag) 35 (15 pts)
Intelligence (Int) 25 (5pts)
Perception (Per) 38 (18 pts)
Willpower (WP) 50 (30 pts, +5 Simple Advance)
Fellowship (Fel) 30 (7 pts +3 Divination)

Career Path: Imperial Psyker

Sanctioning Side Effect: Witch Prickling: Your body is covered in thousands of tiny scars. You have a thorough dislike of needles. Increase your Toughness by 3.

Minor Psychic powers: 2 (1/2 willpower) +1 (Imperial Psyker Advance)

Staunch Bleeding
Spasm
Wall Walk

Skills:

Starting:

Speak Language (Low Gothic)(Int)
Psyniscience (Per)
Invocation (WP)
Trade (Merchant OR Soothsayer) (Fel)
Literacy (Int)

Advance:

Awareness (Per)

Talents:

Starting:

Melee Weapon Training (Primative)
Pistol Weapon Training (Las)
Psy Rating 1

Advance:

Meditation

Starting Equipment:

Sword
Staff
Compact las pistol (1 charge pack)
Knife (psykana mercy blade)
Quilted vest
Tatt robe (Poor Quality)
Book of Imperial saints
Psy-Focus
Sanctioning brand

Build: Stunted
Age: Youth (25)
Skin: Greyish
Hair: Ginger
Eyes: Violet

Quirk: Tiny Ears

Origin craft: Orbital

Starting Rank: Sanctionite

400 xp to spend:

Awareness: 100 xp
Meditation: 100 xp
Minor Psychic Power: 100 xp
Simple Willpower Advance (+5): 100 xp
[/sblock]
 
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Ack. Sorry, missed that part of the previous post. So anything up to 18 costs whatever that score is, and the only point bump is at 19 and another at 20?

As for Home world, I like the idea of Void Born. It adds to his feeling of being out of place. The book mentions battlefleet refit stations, which seems like a good match; it explains how he fell in with the military prior to his manifesting. The warp used to travel between worlds and the warp psykers tap, is that the same thing? I'm assuming so, and it's one of the other things that seems to fit him.

The warp is all one thing. It's an alter dimension that exists outside of reality. Inside the warp, the dreams and nightmares of people come to life. It is where demons come from, and the Gellar Field Generator inside of starships is the only thing that prevents demons from entering ships while they travel in the warp. Most races use the warp for one reason or another, but the one big thing that they tend to have in common is that the warp generates psychic phenomena.

In the game, the Psyniscience ability allows you to detect warp anomalies, such as other psykers and demonic presence in your area.
 

Just a quck question for the point buy system. Is that our total stats or just our base stats before the homeworld modifiers are added? or are we not getting that?

*Edit* nvm on that
 
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