Dark Heresy FOR THE EMPEROR!!! OOC thread - always recruiting, give a shout

Oh oh! Hee.

Basically, 1 through 18 is bought 1 for 1.

Then 19 is bought for 25 points, and 20 is bought for 30 points.

Basically, the point buy replaces the random roll of 2d10, with extra costs on the 19 and 20 results.

You know what humors me about this? 19 costs more than 20 to get to. You have to spend 18 points to get to 18, an extra 7 points to get to 19, and then an extra 5 to get to 20.



So GM, what if I make a character after this is all well and started? Is that okay, would I have to wait for a certain time to jump in, or what? If you wanted, I could just throw one of my pre-gens on here (substantially weaker than doing point buy, but hey, I like random stats more than choosing them) and call it a day.
 

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alrighty made some mods to my character and spent my money and this is what i got

[sblock=Kelly]Home world: Hive world
Hive World skills: Language (Hive Dialect),

Hive World Traits:

Accustomed to Crowds: Crowds are normal terrain and when running/charging through dense crowd take no penalty to Ag tests

Caves of Steel: Have tech-Use(int) as a basic skill

Hive Bound: take a -10 penalty to all survival(int) tests out of "proper hab" and -5 to all Int tests

Wary: +1 to Init tests

Wounds: 14

Fate Points: 2

Wealth: 25 Throne Gelt

Divination: "Thought Begets Heresy. Heresy Begets Retribution"

Characteristics:

Weapon Skill (WS) 40 (30 pts)
Ballistic Skill (BS) 35 (15 pts)
Strength (S) 41 (18 pts+3 Divination)
Toughness (T) 40 (30 pts+5 Simple Advance)
Agility (Ag) 38 (18 pts)
Intelligence (Int) 25 (5pts)
Perception (Per) 25 (5 pts)
Willpower (WP) 25 (5 pts)
Fellowship (Fel) 29 (4 pts)

Career Path: Arbitraitor

Skills:

Starting:

Speak Language (Low Gothic)(Int)
Literacy (Int)
Common Lore(Adeptus Arbites)(Int)
Common Lore(Imperium)(Int)

Advance:

Awareness (Per)

Talents:

Starting:

Melee Weapon Training (Primative)
Basic Weapon Training (SP)
Quick Draw

Advance:

Sound Constitution

Starting Equipment:

Shotgun+Red Dot sight upgrade and 12 shells
Sword+Mono Upgrade
Mesh Vest
Uniform(Good Quality Clothing)
3 does of Stimm
Injector
Arbitrator ID

Build: Lanky
Age: Youth (20)
Skin: Fair
Hair: Black
Eyes: Orange
Sex: Female

Quirk: Bullet wound scar

Hive Class: Specialist

Starting Rank: Trooper

400 xp to spend:

Awareness: 100 xp
Simple Toughness Advance +5 100
Sound Constitutionx2 200
[/sblock]
 
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OK, so here's what I've got so far:
[sblock=Bruce Mclane]
Feral World Guardsman
Divination: Know the Mutant, Kill the Mutant(+2 Per)
Wound Points: 13(3 roll +9 world, +1 talent)
Fate Points: 2
WS: 18 base + 20 World +5 Advance = 43
BS: 18 Base +20 World +5 Advance = 43
S: 15 Base +25 World = 40
T: 15 Base +25 World = 40
AG: 16 Base +20 World = 36
Int: 6 Base +20 World = 26
Per: 13 Base +20 World +2 Divination = 35
WP: 9 Base +15 World = 24
Fel: 10 Base +15 World = 25

Combat Stats:
Armour: 8(9 vs blast)
Shotgun: BS 43, 1d10+4 I dmg, Pen 0, Clip 8, Scatter (30m)
Mono-Sword: WS 43, 1d10+4 R dmg, Pen 2, Balanced (Melee)
Parry(W/Sword): 53, Dodge: 1

Skills:
Languages: Low Gothic, Catachan
Swim: 40, Awareness: 35, Dodge: 18

Talents:
Weapon Training: Primitive Melee, Las Pistol, Basic Las, Basic SP
Sound Constitution

Feral World: Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy

Equipment: (starting Wealth 79)
Sword +Mono Upgrade (40 thrones), Laspistol: 1 charge pack, Lasgun: 1 charge pack, Pump Action Shotgun: 52 shells(17 thrones), Knife, Guard Flak Armour, Civilian Clothes, 1 week Rations, Mercenary Licence, 3 FireBombs
7 Thrones

XP: 400/400
Skill Training: Awareness: 100
Sound Constitution: 100
Characteristic Advances: WS, BS: 200
[/sblock]

**Notes:
Guardsmen can start play with a Shotgun, I payed the difference between shotgun(60) and Pump Action Shotgun(75) to 'upgrade'. I hope this is OK, it's the only way I could afford one and it's so much cooler than the normal.
Also, as a 'thematic' thing, rather than an actual Sword, He'll be weilding a very large Catachan knife (Basically a machete)
 
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You know what humors me about this? 19 costs more than 20 to get to. You have to spend 18 points to get to 18, an extra 7 points to get to 19, and then an extra 5 to get to 20.



So GM, what if I make a character after this is all well and started? Is that okay, would I have to wait for a certain time to jump in, or what? If you wanted, I could just throw one of my pre-gens on here (substantially weaker than doing point buy, but hey, I like random stats more than choosing them) and call it a day.

You can random roll, see what it totals to and then add some 'till you get to 120 :)

Just start on your character, It'll be a bit before the lead/light/ion/warpforce starts to fly

Jemal : no worries 'bout the shotgun.

I'll get you all started on where you are and what you're doing, so we can work a bit on the background, and then we start playing.

If all is calm at work tonight you can expect a few posts tonight, else tomorrow :)
 

Allright, could evryone who hasn't put his char in the rogue gallery yet put it there.
Those who have a char, could you post a physical description on your charsheet?
We're allmost ready to go!
 
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Cogito Tempestus
Tech-priest
Forge World - The Demesne of Pellucida IX
Fate Points: 1
Wounds: 12
Divination: "To war is human" (Agility +3)
Starting Thrones: 154 (4)


WS: 30 - 15 World (15pts)
BS: 34 - 20 World (14pts)
S: 35 - 20 World (15pts)
T: 35 - 20 World (15pts)
AG: 30 - 20 World (10pts)
Int: 43 - 25 World (18pts)
Per: 38 - 20 World (18pts)
WP: 33 - 20 World +3 Fit for Purpose (10pts)
Fel: 25 - 20 World (5pts)
Sanity: 3
Corruption: 3


Traits:
Fit for Purpose (+3 WP)
Stranger to the Cult (-10 Imp Creed, -5 Fel with Ecclesiarchy in formal settings)
Credo Ommnisiah (Technical Knock Talent)

Skills:
Common Lore (Tech) [Basic]
Common Lore (Machine Cult) [Basic]
Speak Language (Low Gothic)
Tech-Use
Literacy
Secret Tongue (Tech)
Trade (Copyist)

Talents:
Melee Weapon Training (Primitive)
Basic Weapon Training (Las)
Pistol Training (Las)
Electro Graft Use

Gear
Throne Gelt (154)
Metal Staff
Las Pistol
Pistol charge pack
Las Carbine
Carbine charge pack
Knife
Flak Vest
Glow Lamp
Data Slate
Mechanicus robes and vestments (Good Quality)
10 Spare Parts
Vial of Sacred Machine Oil


Total XP: 400
Spent: 200
Malygrisian Tech Heresy (200xp)


All my random stuff was done here:
http://suptg.thisisnotatrueending.com/dhadvanced.html


I've still got work to do, but it's a start.
 


Hi guys. I'm waiting for replies from jackslate and ruiktheforgotten. I'll advance the story in 12 hrs.
Joker, feel free to make a character, I might have lost a few players, and as is the way of pbp games, I'm sure there will be a turnover of players.

Cheers,

DrZ
 

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