I like that list.
Quick question. Should I choose one of the 1/day spells, could I copy that spell into my spell book and cast it with a regular slot? Or would I treat it as the Wild Talent that it is and it's just something I can do?
I'm assuming it's just a skill I have, and I can't put it in my spell book, because if I could, then I could cast some of these as a Ritual. That's turning a normally 1/day ability into an all day every day ability. So unless you say I CAN put it in my spell book, then I'll assume not.
That said, I was looking over the options, and while it is not the most optimized choice (in fact, it is in fact the LEAST optimized choice) the chance for flavor and uniqueness is too good. I think I'm going to take Speak With Animals. Actually, what I'm going to do is RP that my character's Wild talent is an affinity with Languages, which first manifested as the ability to speak with animals. The Linguist Feat is showing how he picked up languages easily during his travels as a slave. It was this that attracted his Mentor, an female Elvish slave, who taught him Cyphers and how to read and how to keep a spell book. I'm making a custom background that is basically Sage with a twist, and has to do with him being a Secret Wizard's Apprentice. Proficiency in Stealth and Arcana, and a language and Alchemist Supplies (Obviously I don't have them now.) I need to think up a decent Feature for that, though.
Speak With Animals is a Ritual Spell that isn't on the Wizard's spell list, so I understand if I can't have it in my spell book. That said, it won't exactly break anything if I did. I don't even know if there are many animals to talk to, other than my familiar. Which is a Hawk, by the way. Because reasons.