Mind of tempest
(he/him)advocate for 5e psionics
welcome to the problems of interpersonal relationshipsI know no such thing, because that is contrary to both my experience and the rules as written, let alone intended. WotC constantly encourages people to refluff, and provides exa.ples of doing so. It’s simple.
or we could just do it properly and not force everything into a class it does not belong to.Oh, to be very clear. My concept is a Warlock subclass called the Deep Mind, to be used in place of a psion.
at 1st level abilities that include no-component casting, an expanded spell list, and an extra cantrip from the psion-adjacent feats.
at 6th level an Iron Mind inspired feature, built off the mental fortitude aspects of the 1/2e psion.
at 10th level maybe spell options similar to the Black Tentacles of The Fathomless, but for a dominate mind, a telekenisis, and a mind spike concept.
at 14th level something inspired by the ability to enter another's mind
true but that depends on doing it properly and sufficiently different to work, see the sorcerer for how it can fail.They can have the same basic mechanical framework and still have different niches. See: every spellcasting class other than warlock. See also: every non-spellcasting class.
a) it is not.No, it is not: it is easy-peasy, lemon squeezey. Flavor in 5E is always skin deep, and easy to redo.
b) just because you can brut force a thing to do what you want does not mean a proper thing should not be built.
okay, describe a cleric without a god how do they gain power? and why do they get the power that way?The core rules disagree.
okay you're happy, why does that mean I should go without the thing I want?That's not what I asked. Do we really need a levels 1-20 psionicist class?
I'm perfectly happy with my kalishtar psi knight.
why do we need any class in dnd why not just have fighting man and wizard?
do you want to make a MAD as hell multi-class to play what you want or do you just want to play it in one class?No, I really don't think that it does. The rules provide Paionic powers, effects, and character concepts. That there is no "Class" doesn't matter.
this is true but only because games design was bad in those days and the fact they literally copied the badly working stuff in for insane reasons, not that the idea was bad itself.The real question is, how well did the dedicated psionic classes work, and how much fun were they to play? I didn't try or really even read 3e's classes, but I recall that the 2e psionicist was a mess.