Branduil said:
Notice that the PHB chart does not specify a distance for the check to notice a large object in plain sight. It's deliberately vague, because the distance is irrelevant.
No it's deliberately vague because, just like everything else on that chart, it's just an example and you have to look to the skill description itself for the details. Distance is not irrelevant for spot checks. That much is clear in the spot skill description.
It's merely saying that, unless you're basically blind, you cane see large objects in plain sight. Noticing the moon on a cloudless night would be a DC 0 spot check.
Again, please, no more moon, planet, star, or city references. You know, I know, and everyone knows this is a rule for encounters and not role playing color.
Your intepretation of that rule does not match the DMG description or the spot skill description. The weight of the evidence is on my side that a spot check is called for to start an encounter at a distance. Simply trying to fiat over all those rules without responding to it isn't compelling (at least it's not to me).
Now you are the one making up straw men. I never said anything about spotting an ant.
It's not a straw man and I never said you brought it up.
I brought it up as a counter example to your examples. Could you answer the question, like I have patiently answered yours? If an ant is in plain view, 1000 yards away, can you see it without a spot check or can't you? The logical extension of your view is that no check is required, or the check is against a DC 0, because it's in plain view regardless of distance or size (hence the DC would be 0 in your view). If that is not correct, explain why.
The only point I've been trying to make is there is no such thing as an absolute limit to normal sight,
But there is. I understand that's the point you were trying to make, I just disagree with it, and have presented rules as to why I disagree with it. I'm really not sure at this point why you think there is a maximum sight limit to see someone hiding, but not a maximum sight limit to start an encounter.
so to try and compare it to Darkvision in that aspect is wrong, and a Telescope can no more extend the range of Darkvision than it can make Darkvision technicolor. Frankly the Spot skill is a red herring to this discussion. There are only two important factors:
1)There is no absolute limit to normal vision.
There is, however. And it's in the spot skill. You can call it a red herring all you want, but it's the issue at hand. The -1 to checks per 10' has some meaning. The DC to spot something in plain sight has some meaning. The DMG rule that calls for spot checks to determine when an encounter starts has some meaning.
2)There is an absolute limit to Darkvision.
We can therefore decisively state that Darkvision is NOT like normal vision in this respect.
Except it is, in the respect that you still need to deal with the maximum range for normal vision part of this debate.
Furthermore, telescopes do not work by extending your range of vision, as that is a meaningless concept for normal vision.
It's not a meaningless concept for game rules however. We need to decide if it makes things larger, and thus the spot check easier, or it extends the maximum distance, which effectively makes the spot check easier for objects in closer range.
They merely make things twice as large, and thus easier to see. Therefore, telescopes cannot extend the range of Darkvision; that's not how telescopes work. I guess you could see the nothingness past 60 feet twice as large.
I understand that part of your position, and I agree it's one reasonable interpretation of how to apply the x2 magnification effect of the spy glass. I just think there is another reasonable interpretation, and the OP seemed to be asking if anyone could think of a reasonable interpretation of the existing rules that would allow that sort of thing to work.