Mistwell
Crusty Old Meatwad
Slaved said:This seems very illogical.
First it starts off with saying that others are advocating not using spot to see distant things.
Next you say that you are only talking about using spot for hiding things or encounters.
After that you make up a question that does not look connected to any point that you were trying to contend with.
Along with that it looks like you still have not actually quoted the sources you are supposedly using and you seem to have changed your stance that was given at the beginning without a post about it, unless I missed a post somewhere.
In total it looks very disjointed.
Not going to spoon feed it to you if you accuse me of not citing my source, which I have done multiple times at this point (and you well know it, because you repeat it below).
Can spot be used to see someone not hiding, or not? That's the question I am posing to you. You can dodge the question, or not. Right now you seem to be dodging.
From earlier
"Spot skill is often used with an opposed hide check, but not always (and that is explicit in the rule). It's used for all sorts of things, from "Sometimes a creature isn’t intentionally hiding but is still difficult to see" to "Spot checks may be called for to determine the distance at which an encounter begins". As far as game rules go, if you ask your DM "Can I see any details on the side of that barn that is a mile away" your DM is likely going to ask you to make a spot check versus a fixed DC adjusted for distance."
I am still waiting to see where in the rules it says what these set difficulty classes are for seeing objects that are far away but are not hiding nor hidden. I have looked at the spot skill and at page 22 in the dungeon masters guide, neither say what you have implied that they said.
Well then you and I are reading the same sentences and coming to a different conclusion. The spot skill says it can be used to see things that are not hiding but are still difficult to spot. To me, that would include distant things (which would be hard to see, but which are not hiding). It also gives spot modifiers for seeing things at a distance, without mentioning hiding, which again implies to me that it is used to see distant things that are not hiding. The DMG then says you use spot, listen and sight ranges to determine when an encounter begins, without any mention of hiding, which again implies spot can be used to see distant things that are not hiding.
All of that to me says you can use spot to see distant things that are not hiding. If you don't read it that way, I'm not sure what else I can do to help you out. Can you at least admit that it is one reasonable interpretation of those three rules I just cited that you can use spot to see things at a distance which are not hiding, or are you still convinced that your interpretation is the only possible reasonable one?
Without the very important link you are trying to make, namely that sight has a fixed range,
It's in the spot skill. I've said that before, given examples, and spelled it out. You're going in circles.
there is no reason to believe that darkvision gains any good benefit from a telescope. We know that darkvision goes a maximum preset specific distance before it simply does not work, regular sight does not have such a limitation. Although even if it did that still would not prove that darkvision range would be doubled through a telescope. The logic countering that stance has been shown a few times.
There is some logic to that stances, but it's not irrefutable, and it's been refuted. We have two competing reasonable interpretations of how it would work. Your continuing repetition of your position and assertion that anyone who disagrees with your conclusion cannot possibly be right is less than compelling. I understand that yo think you have it right. I don't understand that you think you MUST be right and that there is no chance at all that you are wrong. It's an unhelpful attitude at best.