Gold Roger said:
I don't see how I have in any way responded to you in a way that should have offended anyone, but I'll let the mods be the judge of that.
No, I'll be the judge of how I interpret offensive or aggressive posts. The mods can interceed if they want, but they can't tell me what I percieve as aggressive or offensive.
Gold Roger said:
Well, I have little money to burn on lots of stat cards. I don't have printer to do them on my own. I don't have the time to write them all down.
Sorry, I was just trying to give an example of how I deal with making my game smoother...
Gold Roger said:
There are many DMs that have jobs and families. They to, may simply not have the time to invest as much as you suggest.
As I stated in one of my earlier posts I have a full time job and a family as well and I still find the time to prep. This is on top of other things I do like my exercise regimen, movie watching and spending quality time with the wife. If you want to do something you'll make the time to do it. When I start studying for my GMAT then something will have to give. Maybe it'll be the DVD watching, maybe it will be the game prep, but until that time, I make time...
Gold Roger said:
Further, I agree that extra investment should and will always pay of. But at a certain point the game simply requires a whole lot of extra investment.
Then I still stand by my original statement. I still dont see where it's a terrible thing to say "Look, the fun to work ratio is too imbalanced. It's time to try something else that might be less prep and more fun."
If you just want to stand there and complain, you can do that too. Me I prefer to do something and that's put in the time to make the game work for me.
Gold Roger said:
Many DMs have almost all their prep work taken up by stat blocks. How could they then have at least once more so much time to read up on everything?
But youre not reading up on EVERYTHING, only what's relevant to the encounters at hand. Notes work, bookmarking with post-its works. Even copying and pasting relevant passages/rules from the various online versions of the SRD works. It's really not that difficult to do. Even relying on your players for rules isnt that bad of an idea. I've played with plenty of players that have pretty much memorized the rules for various games and they usually are a pretty good resource.
Gold Roger said:
Stat and spell cards are certainly a great help and good suggestion, but it's still a lot of reading up, just without the page flipping.
For me it's less distruptive than looking for said book, opening said book, and flipping through said book to find a passage. Even if the book is post-it'd out the wazoo, for me it's still easier to use the cards, but like you said YMMV...
Gold Roger said:
And simply having the text present doesn't always suffice. I know of the top of my head that bulls strength is 1 minute per level and gives +4 strength. And I know where the plus two strength bonus is added in. But once you add in stacking, the accounting for adding that bonus to the charsheet/remembering it with every strike, the accounting to be done when it's dispelled (the problem with dispelling is not the spell itself, but all the load of removing the effects one by one) and then multiply by ten for all the effects going on, that can still be quite a load.
As a DM I dont ever try to do all of that in my head, I use notes for my NPC and or monsters. Or if I know that there's a chance that a dispel magic is going to be dropped I stat the normal stat bonuses with the buffed stats in parentheses. If the dispel works use one set, if they dont, use the others. Granted I only use that method for big fights though.
Gold Roger said:
You certainly seem to be an expert at streamlining the game and keeping it running smoothly, which is great, but I fail to see how suggesting the game could be more streamlined by nature is such a terrible idea.
I'm sorry when did I say that suggesting the game could be more streamlined by nature is a terrible idea?
Youre reading into my statements something that's not there. I've said very plainly how I feel about this. If the work is needed to make the game fun, then do the work. If you can streamline the work, then streamline the work. If the work is taking away from your fun then find another game that is less work and just as, if not more fun. I think that I might have re-iterated this maybe twice in my posts already.