It's rules bloat in a way, but not 100%. They have explored so much design space that it's hard, even for the designers, apparently, to remember it all. (See my fresh new sig.) That's not such a bad thing, as long as you keep the editor in your head for the purposes of your own campaign. And have smart friends like James Wyatt to fill in the bits you forget.Arnwyn said:Heh. I don't know if there's an accepted definition of "rules bloat" out there, but this is pretty much the closest I've seen yet.
Dracorat said:Personally, I think SOME monsters are so characteristic that they SHOULD require a great deal of study and familiarity on part of the DM.
Dragons qualify.
ShinHakkaider said:All the complaints just sound like D00d's don't want to do the prep work. Either that or they need to streamline thier own prep process into something that works FOR THEM.
delericho said:The recalculation once a negative level becomes a permanent level loss doesn't bother me. As you said, it won't need done in mid-combat, so isn't a problem.
It's the effect on spellcasters that's the difficult part. Plus, of course, the effect on psionic classes (has this even been addressed?).
SRD 3.5 said:Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
delericho said:Bah. Statting up a Great Wyrm Red Dragon can easily take in excess of an hour, especially if you want to make use of feats and spells from non-Core sources so that your pimped-out PCs don't simply walk all over it.
Said creature is likely to survive four rounds in combat.
Now, being an efficient sort, and generally very good at running fast and exciting combat, I can expect to run two or three such combats in a typical game session. Each encounter will require a similar amount of prep (actually, most will have more than one creature, and unless they're clones of one another that means more than four custom stat-blocks).
I would love to be able to put in four hours of prep time on every game session. I simply don't have the time to do so. What's more, in the time I do have available, I would rather focus on things like plot and characterisation, rather than just producing another uber-NPC for my PCs to fight.
Besides, I don't think it's unreasonable to complain that spending an hours prep-time for four rounds of action is a bad investment.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.