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Dawn of Defiance

Kered connects his datapad to the information terminal. "Let's see what they know that we should know. Kered starts looking for any information relevant to the newly formed group (such as warrants, cameras, etc.) and keeps a eye open for anything that could be useful. Let me know if you think of something we should check on.

[sblock=Action and Rolls]

Connect datapad = 20 http://invisiblecastle.com/find.py?id=1435496

If the terminal is hostile to him, he will attempt to improve access.

Computer check roll for Information gained = 19 http://invisiblecastle.com/find.py?id=1435498

[/sblock]
 

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EF-8 silently follows the group into the bowels of the space station, constantly scanning the halls for any imperials.

EF we must be more careful of the Imperials. They will send us to the slag heap if we let them.

Affirmative.
 

Kered manages to slice into the mainframe and finds everything there is to know about the station: lanes, docking bays, instructions and everything. Through the cameras you can see that there's a lot of Imperial activity on the Promenade and the upper decks in general.
As of yet, there are no wanted signs or anything so the Imperials aren't actively looking for the party or any member. It looks like it's gonna be a safe route to V-14...and quite possibly a safe route out.
 


Alder will consentrate on the Force for a second to get a feeling about the situation.

OOC: Search Feelings with UtF regarding the meeting at V-14. UtF +6.
 


Alder tries to listen to what the Force has to tell him...he gets mixed and confused feelings, basically ti's a good thing to meet Switch but there mgiht be some complications...best be on guard...

Kered manages to dig up some more information through the HoloNet: Bay V-14 seems to be in a section of the station that has been quarantined for over a year and a half, yet no maintenance requests have been made to repair the bay. It also seems that an exhaust port runs straight through the bay.


You make your way through the deepest bowels of the station and you find that you've entered a very neglected floor. Many of the lights have burned out, and blaster marks and
carbon scoring mar the walls, ceiling, and floor. The area reeks of ozone and electrical fires, and pools of coolant litter the hallways at regular intervals.
After winding yourt way through a near-labyrinth of decrepit corridors, you arrive in the hallway leading towards Deep Storage V-14...

The doorway to V-14 is guarded by two Gamorreans. They haven't noticed you as they seem busy talking (~snorting would be a better word) to each other...
 

"I have a bad feeling about this."* Alder says to no-one in particular. "Best be ready for combat." He still feels uncomfortable with the blaster and opens his jacket to get access to the saber if need be.

[sblock=*]It needed to be said :D ;) [/sblock]
 
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Oh nonsense. No need for a fight. Kered turns to Duella, My lady, do you still have your badge? If so then please, play along with whatever I say. he says with a bow. He addresses the entire group and states, Gams are not known for their intelligence. Perhaps we can convince them to simply let us in.
 

"You try talking, and we'll stay ready just in case," says Surussk, obviously preferring to fight his way through rather than talk. However, he seems content to let Kered and Duella try and talk them through first.

"I wonder - who would bother to place guards down here? Are they guarding our cargo or something else entirely?"

Surussk will take a position with his back to a wall, where he can see both directions down the hallway. He doesn't want to get so worried about the guards that someone can sneak up behind us.
 

Into the Woods

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