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Dawn of Defiance


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"If you can get the Imperials to leave their prepared positions, that will be a big help. We can be the ones under cover then. Let's look for items we can move into position to use for cover, like some of you used those tables when we met. Doorways are also good," says Surussk.

ooc: without a map, it's hard to see exactly what our options are. However, clearly we're looking for somewhere that we have cover and they don't. Surussk will use his tactics knowledge to help find the best place.

tactics roll (1d20+6=19)
 


Kered bursts into laughter at the droid's comments, "Right then, let's go. Kered takes off in the direction of the hangar, intent on finding a good hiding spot.



[sblock=ooc]

I'd like Kered to make a spot check (if needed) to find an appropriate place to conceal himself. Thanks![/sblock]
 

[sblock=OOC] So then plan is following if I'm correct. Everyone takes position in a room (using anything possible (crates?) as cover) and readies to shoot anyone chasing Alder?[/sblock]

Alder waits to get ready sign from others and pulls the cloak he got from Switch tightly around him. He pulls the hood deep on his face so that he can barely see, but also prevents anyone from seeing his features. He takes his lightsaber from inside his coat and holds it in his right hand. It had been months when he had last drawn it in public. He looks around one more time and nods to his new "friends" before marching in to the bay.

Hoping the stormtroopers are waiting for a larger group and won't start shooting immediatily Alder walks a few meters into the room and stops. "The time has come imperial scum!" he shouts as he ignites the lightsaber. The purple plasmastream giving an eerie light as it hums to life. He waits for any sign of reaction before running back to the other room with amazing speed. While running he deactivates the saber.

OOC: Essentially I'll activate Surge and ready to move away as soon as anything happens in the room.
 

Okay, here's the start of combat then; it'll go as follows : first Alder'll rush in there, draw his lightsaber and move out (he catches them flat-footed, thus gains a move and weapon action.
That'll bring the bad guys into your position, from which you immediately can start to fire.
Then initiative will go to the thugs and then combat'll resolve like normal...

It's hard to find cover in a wide and open place like Blue Deck. There's a doorway leading to the cargo bay, which looks wide enough so it could carry a repulsor sled. Perhaps two people could each duck besides one part of the doorway. And the only remaining cover Alder & Surussk are able to spot is.l..a rather large exotic plant standing somewhere in the middle of Blue Deck. ((the plant looks like our earthly mangrove trees)) It might be a good cover for the rest of you.
That set-up should work, now only to decide who'll take place where.

[Allrighty, i need initiative rolls plz -> Alder automatically goes first with his action, he can describe the effect of course]
 


Alder comes through the door running in inhuman speed and rolls behind the tree dropping to a crouch as he draws his pistol.

OOC: Swift action to deactivate the saber, move action to get behind the tree, and move action to draw pistol.
initiative (1d20+6=20)
 


Surussk will take a position in the doorway, since others are using the plant for cover (room for 3 more in the doorway!), his carbine in hand. He'll take a quick look around and see if there is anything in the cargo bay that could be moved into the doorway to provide more cover. Or a vehicle that is drivable in the cargo area, in case we need to move faster.

How far away from the doorway is this this big plant? If the people behind the plant get in trouble (or the people in the doorway get in trouble) how far away is help?

Surussk initiative (1d20+6=20)
 

Into the Woods

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