DAWNFORGE Campaign

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Cool beans. :) I'll post a character later tonight. I'm not picky, so if someone really wants to play something, let me know, and I'll pick something else.

Best,
Nick
 



Excellent, Tailspinner! :D My first choice would be a Minotaur fighter. If someone else wants that character or race, I would gladly concede it. I have a few other character ideas.

Barring anyone wanting to play a similar character, I should be able to have mine up tomorrow night.

Starman
 

Teflon Billy said:
Please put me down as an alternate as well :(

Billy, I didn't even know you knew how to make it to the PbP forums, so welcome to them! :)

Anyhow, TS was going to run with 8 players, but I requested to be on the alternate list so maybe TS has a spot for you. :)

TS, do you? :)
 
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I'm looking at a trueborn bard. Here's what I've got so far... One thing I noticed is that my talent grants me the choice of a 0-level spell and a 1st level spell off the paladin list, which is fine, except paladins don't get 0-level spells. I chose a 0-level spell (cure minor wounds) off the cleric list instead. Innate Talent is from Age of Legend, pg. 105. I'm kind of seeing him as some sort of courtier/minstrel/physician combination, but I might still tinker with his skills and what not a little bit.

Edit: Actually, I'm beginning to see Kieran as the younger son of a noble. Assuming that the trueborn in the Kingsmarch believe in primogeniture, then that'd explain his skill set and education. In other words, he's an adventurer because there's nothing for him at home -- the lands and title will go to his older brothers before they even get close to him. Might as well go out and seek his own fortune.

Kieran Amblecrown
Male Trueborn Human Brd1; Size M; HD 1d6; hp 6; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); BAB +0; Grp +0; Atk +0 melee, +1 ranged, +2 ranged within 30 ft.; Full Atk as Atk; SA arcane spells, bardic music; SQ Lesser spellcasting I, trueborn abilities, bard abilities; AL NG; SV Fort +0, Ref +3 (+1 Dex), Will +5 (+3 Wis); Str 10, Dex 12, Con 10, Int 16, Wis 16, Cha 18.

Skills, Feats, Languages
Bluff +8 (4 ranks, +4 Cha), Concentration +4 (4 ranks, +0 Con), Decipher Script +7 (4 ranks, +3 Int), Diplomacy +6 (2 ranks, +4 Cha), Handle Animal +8/+10 with horses (4 ranks, +4 Cha), Heal +7 (4 ranks, +3 Wis), Knowledge/Arcana +7 (4 ranks, +3 Int), Knowledge/Nobility and Royalty +5 (2 ranks, +3 Int), Knowledge/History +5 (2 ranks, +3 Int), Listen +3 (0 ranks, +3 Wis), Perform/Stringed Instruments +8 (4 ranks, +4 Cha), Search +3 (0 ranks, +3 Int), Sense Motive +5 (2 ranks, +3 Wis), Spellcraft +7 (4 ranks, +3 Int), Spot +3 (0 ranks, +3 Wis); Innate Talent (Handle Animal, Heal), Point Blank Shot; Anderlar, Celestial, Clan Speech, Common, King's Tongue.

Trueborn Abilities
Base land speed 30 ft., bonus feat at 1st level, 4 extra skill points at 1st level, +2 racial bonus on Handle Animal and Ride checks with horses, favored class: any.

Racial Talents and Transformations
Lesser Spellcasting I: cure minor wounds, lesser restoration, both 1/day as a 1st level caster.

Bard Abilities
Weapon proficiencies (simple, longsword, rapier, sap, short sword, shortbow, whip), armor proficiencies (light, all shields except tower), armored spellcasting (no ASF in light armor), arcane spells, bardic knowledge +4, bardic music (countersong, fascinate, inspire courage).

Spells
Spells per day 2/0/0/0/0/0/0
Spells known 4/0/0/0/0/0/0
Bonus spells 0/1/1/1/1/0/0
0-level spells known: detect magic, lullaby, read magic, summon instrument [Save DC 14]
 
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