kreynolds said:
No. The other way to figure it out is 10 + the level of the spell or effect + the ability bonus of the minimum ability score needed to cast that level of the spell. This is also on page 176 of the DMG.
Aluvial said:The funny thing about it is that if you use the 1.5 method and you are at an odd spell level, you lose one in the DC for rounding down each time!
Aluvial said:They should have given us this chart to start with!
kreynolds said:
That definately would have been neat as a little sidebar or something, for those of us that are lazy and don't wanna bother with the math (like me).
Aluvial said:
The funny thing about it is that if you use the 1.5 method and you are at an odd spell level, you lose one in the DC for rounding down each time!
Aluvial
kreynolds said:
No. See page 176 of the DMG.
Skaros said:Wonder if I could paste the cover of an old C++ book onto the outside of my DMG and reference it at work....
Aluvial said:I can't find that Epic Level Handbook feat.
Aluvial said:
Ramble on....
In any case looking at that chart, magical item save DC's stink.
You can't improve them and characters and opponents are most likely going to save from effects being used against them just because the magical items/scrolls that enemies use are around the same levels and abilities of your opponents.
Rambling off....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.