Rhun
First Post
so, do i make pc #4? If so, i guess that means we have 9 ecl's each -- and my drow cleric would be lvl 7.
sounds like a right fine party to me!
sweet!
so, do i make pc #4? If so, i guess that means we have 9 ecl's each -- and my drow cleric would be lvl 7.
sounds like a right fine party to me!
Any books? I have a lot of d20 OGL stuff. Including a ton I want to use but have not yet.
Would an Everquest RPG dark elf necromancer be OK? The dark elves there have no SR and no LA, (-2 str, con, cha, +2 dex, +4 int). The everquest rpg caster classes use a spell point system with points = casting stat x level and various spells are various points.
I could resurrect a dwarf monk I played before but do him in Everquest rpg terms (their dwarf is size small but with +4 str, their monk has 1/1 BAB but weaker defenses and mystical special abilities)

Dragonwriter- Human Something/something/something Master (ECL9)
LOL. You're a funny guy, HM.
  Name: Seilg Scáthach                         Age: 20
 Class: Rogue                               Height: 4'6"
  Race: Dwarf                               Weight: 120 lbs
  Size: Medium                                Hair: Black
Gender: Male                                  Eyes: Blue
 Align: Chaotic Neutral 
 Deity: Panthiest
Str: 14 +2            Level: 09      Level Adj: NA
Dex: 18 +4              BAB: +6/+1          XP: 36001
Con: 12 +1              GPL: +8             HP: 63
Int: 12 +1            Speed: 20'       Dmg Red: 0/anything
Wis: 10 +0             Init: +5      Spell Res: None
Cha: 08 -1              ACP: -0
    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              20    10    +5     +1    +4   +0     +0    +0   50% Miss*
                  Touch AC: 14              Flatfooted AC: 16
            *Ring of Blinking
                Total  Base   Mod  Misc
Fort:             4     3     +1    0  
Ref:             10     6     +4    0  
Will:             3     3     +0    0  
Weapon                        Attack    Damage      Critical   Special
Rapier (+1)                    +09      1d6+03      18-20/x2   20% Miss
Punch Dagger (+1)              +09      1d4+03         20/x3   20% Miss
Composite Shortbow             +10      1d6            20/x3
Dagger                         +10      1d4+02      19-20/x2
Languages: Common, Dwarven, Undercommon
Dwarven Traits:
    * +2 CON, -2 CHA
    * Darkvision (60')
    * Tireless: No Encumbrance Penalties to Movement
    * +2 Saves vs. Poison, Spells & Spell Like Effects
    * Stonecunning: +2 Search vs. Stonework (Passive); Determine Direc-
        tion and depth underground
    * Weapon Familiarity: Dwarven Weapons are Martial
    * Stability: +4 vs. Bull-Rush/Trip
    * +1 TH Orcs/Goblinoids
    * +4 Dodge to AC vs. Giant Type
    * +2 Appraise/Craft Metal/Stone
Rogue Abilities:
    * Sneak Attack (+5d6)
    * Trapfinding (DC >20)
    * Trapsense (+3 Saves and AC vs. Traps)
    * Evasion (No Damage for Save = ½ Damage)
    * Improved Uncanny Dodge (Cannot be Flat-Footed, Cannot be Flanked
        except by a Rogue at least level 13)
    
Feats:
    * Acrobatic
    * Two-Weapon Fighting
    *   Double Slice
    *   Two-Weapon Defense
    * Weapon Finesse
    
Skill Points: 132 (11*4 1st Lvl + 11/Lvl*8 Lvls)
Skills                Total   Rank   Ability  Misc
Appraise                1               1       2
Balance                 6               4       2
Bluff                   6       5      -1       2
Climb                   9       5       2       2
Concentration           1               1
Craft                   1               1
Decipher Script         2       1       1
Diplomacy               6       5      -1       2
Disable Device         11      10       1
Disguise                1              -1       2
Escape Artist          17      11       4       2
Forgery                 1               1
Gather Information      6       5      -1       2
Heal                    0               0
Hide                   16      10       4       2
Intimidate              6       5      -1       2
Jump                   11       5       2       4
Knowledge (Local)       6       5       1
Listen                  5       5       0
Move Silently          14      10       4
Open Lock              14      10       4
Perform                -1              -1
Ride                    4               4
Search                 11      10       1
Sense Motive            5       5       0
Slight of Hand         11       5       4       2
Spot                    5       5       0
Survival                0               0
Swim                    2               2
Tumble                 18      10       4       4
Use Rope               11       5       4       2
Money
PP: 00     GP: 38     SP: 09     CP: 00
Equipment                          Cost    Weight
Explorer's Outfit
Ring of Blinking                  27000gp
Mithril Shirt (+1)                 2100gp   10 lb
Rapier (+1)                        2320gp    2 lb
Punch Dagger (+1)                  2302gp    1 lb
Daggers (5)                           5gp    5 lb
Composite Shortbow                   75gp    2 lb
  (20 Arrows)                         1gp    3 lb
Heward's Handy Haversack           2000gp    5 lb
  Rope (Silk, 100')                  20gp
  Grappling Hook                      1gp
  Rations (10 Days)                   5gp
  Waterskin (Full x2)                 2gp
  Tent                               10gp
  Bedroll                             1sp
  Two Explorer's Outfits (Spare)     20gp
  
                             Total Weight:  28 lb
            Light  Medium   Heavy    Over Head  Lift    Push
Max Weight: 00-58  59-116   117-175  175        350     875   HP: 63/63     AC: 20   AC(T): 14   AC(FF): 16
 Init: +04    ST(F):+04   ST(R):+10    ST(W):+03
  BAB: +06/+01          Grapple:+08
Weapon                        Attack    Damage      Critical   Special
Rapier (+1)                    +09      1d6+03      18-20/x2   20% Miss
Punch Dagger (+1)              +09      1d4+03         20/x3   20% Miss
Composite Shortbow             +10      1d6            20/x3
Dagger                         +10      1d4+02      19-20/x2