aco175
Legend
A lot of this seems to be nerfing the characters or the way healing works. I think tougher needs to be simple and easy to incorporate. Adding to the monsters is easy for the players since they keep on as normal, but may add to the DM depending on what we are trying to do. Simple may be just having HP go into the negative and now you PC at -10hp needs more than a healing word to get back up.
Deadlier could be stuff like energy drain and level loss (even if temporarily). Something easy could be -2 AC if you were knocked below 0hp until short rest/ long rest? Need to ask if this would just create the 5MWD.
Deadlier could be stuff like energy drain and level loss (even if temporarily). Something easy could be -2 AC if you were knocked below 0hp until short rest/ long rest? Need to ask if this would just create the 5MWD.