I have a slight dilemma. I'm currently in a 4e campaign but until we started this campaign, my DM hadn't played since 1st edition in high school. He doesn't seem to grasp the fact that 4e is simplified and that the rules are more "set in stone" than previous editions to ensure balance; he still seems to think that every rule in the game is a guideline that he can change as he sees fit.
This causes a lot of issues in our games because he's not balancing things properly. Here's a few examples:
I really don't know how to deal with it; I have the 4e DMG myself and the stuff he says makes no sense at all to me, and IMO it's not how the game is designed to work; I've played 1st, 2nd, 3rd and now 4th edition of D&D. Sure, he's the DM, but IMO 4e supposed to be a lot more "these are rules, not guidelines" than previous editions were, because the game is intended to be balanced on core assumptions, or require DM interaction to bring things into balance. Once you start changing the core rules or things like that, you're breaking that balance, more so if you don't compensate for it like my DM seems to do.
- He doesn't balance encounters; we only have 4 PCs but he uses encounters as-written in the published adventures. He says that the math WotC uses is flawed because we easily deal with encouners designed for 5 PCs but this is because half the time he forgets creature's powers, gets them flat out wrong, and/or plays monsters as mindless AI.
- Not only does he not scale down encounters, he also cheats us on XP as he divides the encounter by 5, not 4. He thinks that when a 4e adventure says it's for "14th - 17th level" it means like 1st edition where the PCs can be between those levels, when in fact it means it's supposed to take us FROM 14th level TO 17th level. We're playing through Demon Queen's Enclave right now but we're only level 13, about to hit level 14.
- He skimps on treasure; I'm not sure exactly what the ratio should be but we seem to have slightly less powerful items than we should have at 13th level.
- My girlfriend recently said she wanted to play, so I made her a character at the same level as us; until I convinced him otherwise the DM was wanting her to start a level or two behind, and STILL not scale the encounters or scale her XP accordingly to have her catch up; I can't seem to find an exact rule that says what XP amount new PCs are supposed to start with. He keeps saying that we blast through encounters with 4 PCs so "even if she was at 2nd level you would be better off than you are now, since you'd have 5 PCs".
Any advice on this situation?
Did they? Or were they just using it as a justification to ask for more treasure or easier monsters? I bet you 20 pence players don't cite the wealth-by-level guidelines as often when they they have more gear than they 'ought' to have.
There's always been a gamist element, especially in D&D. Players have always used arguments of all kinds as to why their PCs should be more powerful. Appeals to realism or fairness or whatever. It's just like a player in 1985 arguing he should get to use an OP class cause it's in Dragon magazine. It doesn't matter, the justifications shift and change. But the desire for power is eternal.
If that's what he actually thinks, he's right. 4e DMG pg 172: "You're not even limited to the encounter rules in the book or the selection of monsters in the Monster Manual--only your own imagination controls what you can do."He doesn't seem to grasp the fact that 4e is simplified and that the rules are more "set in stone" than previous editions to ensure balance; he still seems to think that every rule in the game is a guideline that he can change as he sees fit.
Are you complaining that he's throwing encounters that are to hard? That seems like a strange complaint because you admit that the encounters seem to be to easy. But then you complain that he runs the monster's wrong. So here's my question: what makes the encounter not fun? If you didn't know how the monster's were intended to be run or how the encounter's were designed would you still not find the experiance fun? Or is there something about the actual game play, beyond the encounter design issues that bothers you?This causes a lot of issues in our games because he's not balancing things properly. Here's a few examples:
*He doesn't balance encounters; we only have 4 PCs but he uses encounters as-written in the published adventures. He says that the math WotC uses is flawed because we easily deal with encouners designed for 5 PCs but this is because half the time he forgets creature's powers, gets them flat out wrong, and/or plays monsters as mindless AI.
Technically, that's buy the book. 4e DMG pg 121 allows for varying the rate of advancement. If you didn't know how he divided-up the xp, would you care?*Not only does he not scale down encounters, he also cheats us on XP as he divides the encounter by 5, not 4. He thinks that when a 4e adventure says it's for "14th - 17th level" it means like 1st edition where the PCs can be between those levels, when in fact it means it's supposed to take us FROM 14th level TO 17th level. We're playing through Demon Queen's Enclave right now but we're only level 13, about to hit level 14.
Wealth by level in 4e isn't as cut and dry as it appears at first blush. While treasure parcels sugest that magic items up to four levels higher than the party are approte as truesure, there is nothing requiring that PCs have acess to such powerful magic items. While magic items have levels, it would be a mistake to think that you must always have magic items of your level. Since you seem to be doing fine in combat, I wouldn't worry about it.*He skimps on treasure; I'm not sure exactly what the ratio should be but we seem to have slightly less powerful items than we should have at 13th level.
First, there isn't a rule about how much xp new players start with. Second, the 4e rules don't care if everyone has the same xp or not. Third, the fact that it doesn't take as much xp to reach the next level at lower levels means that she would catch-up in level fairly soon. Your DM was right, it's ok if she's a little behind.*My girlfriend recently said she wanted to play, so I made her a character at the same level as us; until I convinced him otherwise the DM was wanting her to start a level or two behind, and STILL not scale the encounters or scale her XP accordingly to have her catch up; I can't seem to find an exact rule that says what XP amount new PCs are supposed to start with. He keeps saying that we blast through encounters with 4 PCs so "even if she was at 2nd level you would be better off than you are now, since you'd have 5 PCs".
There is one major balancing factor in 4e: the liner scaling of bonuses to attacks, defenses, and skills. It replaces the multitude of balancing factors 3.x had, and it's across the board for all classes. Unless he's changing that none of what you say he's doing in this post is unbalancing.I really don't know how to deal with it; I have the 4e DMG myself and the stuff he says makes no sense at all to me, and IMO it's not how the game is designed to work; I've played 1st, 2nd, 3rd and now 4th edition of D&D. Sure, he's the DM, but IMO 4e supposed to be a lot more "these are rules, not guidelines" than previous editions were, because the game is intended to be balanced on core assumptions, or require DM interaction to bring things into balance. Once you start changing the core rules or things like that, you're breaking that balance, more so if you don't compensate for it like my DM seems to do.
Any advice on this situation?
Not really. It allows for a degree of customization per campaign that gives the game a human element. I game at the tabletop to play with people that can contibute ideas beyond those presented in a book. If I wanted to play a game run by a server I would just log in and start questing.
No, the idea needs to die so it doesn't keep getting trotted out like a propped up aged soldier used to demonstrate the defense bona fides of a cheap politician. The ideas that the DM is God, that the DMG should be off-limits to players, that the players should just sit down and mind their manners and not complain, and so on are all ideas that need to simply die. In my experience, they seriously turn off new gamers, especially anyone who comes to the game as an adult. They are a meme that should be done away with and left in the dustbin of history.
That having been said, I find myself seeing nothing wrong with what the DM in question is doing. The REASON there are XP and Treasure rules in the DMG is to maintain game balance. If game balance is maintained when he gives you less XP and gold but plays monsters tactically poor, then the reason for the mechanics is fulfilled and it doesn't matter that you level slightly slower or have slightly less magic items.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.