Ruin Explorer
Legend
As an aside, this is partly why I'm nearly "done" with d20-based games (as a DM, at least), because far too many of them just have far too much RNG, and it's far, far too easy to just see like eight or ten bad rolls in a row completely stuff and mount the PCs, and just absolutely destroy any fun and momentum a session had. And whilst it's less common, bad luck streaks can go further. This is unless they have specific mechanics to counteract this, but generally speaking if a game uses d20s (or d100s, to some extent), the people weren't considering bad luck streaks or RNG much at all, so they usually don't. I'm increasingly preferring to run systems which have at least two smaller dice, and preferably a relatively large modifier on them (or just mechanics which are less binary than d20-based systems tend to be).