Banshee16 said:I like the idea of massive damage myself. But maybe instead of it being "instant kill", make it more like the Black Company setting, where failing your save drops you to 0....fail the save by 5 or more, and you're at -1 and bleeding. This way, there's still a danger that a powerful character could get taken down by a lucky roll....but they wouldn't necessarily die.
They would have to be dragged out of the fight and patched up by their friends though.
I kind of like that idea, myself.
Banshee
Celebrim said:I believe the massive damage rule is meant to discourage high level characters (with 100's of hitpoints) from doing absolutely insane versimilitude breaking things because they know that the damage they take by doing so will never be enough to kill them.
For example, a high level character can easily choose to jump down a 100' or even 1000' fall on to a hard stone surface because the damage is no real threat.
So you can get rid of the rule, but you have to be ready to deal with the consequences of doing so.